1 posts
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Post by tassard on Jul 26, 2015 18:18:58 GMT
So which version is better?3.0 or 3.1?
And answer please, is the rebels problem solved?
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92 posts
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Post by teodosio1234 on Jul 27, 2015 6:36:07 GMT
when i download the file it comes up to be a .rar can anyone help me thanks You must unzip the rar file and then execute ftm_launcher" and select "complete edition" and after "start". Rgards.
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92 posts
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Post by teodosio1234 on Jul 27, 2015 8:03:17 GMT
So which version is better?3.0 or 3.1? And answer please, is the rebels problem solved? It is going to launch a single version: EvsW3.2Teodosius: mega.nz/#!SFcRSBAQ!_Dn-pJYHoNqnyYSQ9ncxL0_cRcnaedmPjU_RHD4mFfI
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92 posts
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Post by teodosio1234 on Jul 27, 2015 8:16:09 GMT
The reason for the revolts in most contries is because of national unity and for the soviets there is an event (cant remember the whole name) korean war that gives them 130% dissent. I am looking through the files and try to mess around with national unity and dissent if i make any breakthroughs i will post again. You're absolutely right, there was a serious imbalance affecting all factors of events about dissents, not adjusting to a logical number, that is, if I wanted to give a 15% increase in dissen, the expression produced a 150% and I have changed and corrected all the factors of events: thank you very much and all the help we can muster to make it more stable game as possible is appreciated, and despite all the flaws that provides the current version to my particular I consider the best strategist game of this period, neither the mods released so far are so successful. Parameters are now within normal, however observe whether they should be smaller, for it must try to test, because I hace left the game a while. Greetings.
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92 posts
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Post by teodosio1234 on Jul 27, 2015 8:17:26 GMT
Why not post your updates on reddit? reddit.com/r/EvW won't be spammed at least Maybe I will do the next update. Thank You.
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92 posts
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Post by teodosio1234 on Jul 27, 2015 8:22:46 GMT
New and essential update, where important errors related to dissent are correct: EastvsWest3.2Teodosius version. changelog: -Fixed Errors related ls important parameters of dissent, which produced excessive rebels. -Corrected an original error of the game, not correctly named event codes of war between Iran and Iraq. Regards. IMPORTANT: To play properly execute "ftm_launcher" and select "complete edition". Link: (copy paste into your browser): mega.nz/#!SFcRSBAQ!_Dn-pJYHoNqnyYSQ9ncxL0_cRcnaedmPjU_RHD4mFfI
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6 posts
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Post by 13patrick on Jul 27, 2015 9:45:52 GMT
New and essential update, where important errors related to dissent are correct: Teodosio, I have a small question. When will you fix the bug with non-working negotiation system when you just can't purchase or offer units (equipment).
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92 posts
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Post by teodosio1234 on Jul 28, 2015 0:13:00 GMT
New and essential update, where important errors related to dissent are correct: Teodosio, I have a small question. When will you fix the bug with non-working negotiation system when you just can't purchase or offer units (equipment). Perhaps you are not aware of the problem, that we have, an unfinished game and you can never finish it, because we do not have the source code: the unfinished parts can only patch it at best case, which involves a simulation of some of the effects that would have have with imperfect or chaotic elements, so you have to think if the item you want to recover patching, is essential or not, because if we fill the set of patches would result contrary to that sought. The aspect that you comment me first is not essential because much of it is collected by the mechanics of the trade, and the other in the best might patch some negotiation items and some not, giving a more negative aspect than positive.
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6 posts
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Post by 13patrick on Jul 28, 2015 10:52:10 GMT
Perhaps you are not aware of the problem, that we have, an unfinished game and you can never finish it, because we do not have the source code: the unfinished parts can only patch it at best case, which involves a simulation of some of the effects that would have have with imperfect or chaotic elements, so you have to think if the item you want to recover patching, is essential or not, because if we fill the set of patches would result contrary to that sought. The aspect that you comment me first is not essential because much of it is collected by the mechanics of the trade, and the other in the best might patch some negotiation items and some not, giving a more negative aspect than positive. Well. Some people say that negotiation system works perfectly for them. Then what is the main reason for it not to work?
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2 posts
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Post by articon on Jul 28, 2015 13:16:12 GMT
teodosio1234 - I don't mind to make some events to the mod, making it a bit more playable. I have done some event modding for modern day mod in the old HOI2, and I can see that its basicly the same setup in hoi3.
I could try and see if I could make some events that pops-up every month that gives the player supplies and fuel every month, due to these parts of the game doesnt work.
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2 posts
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Post by articon on Jul 28, 2015 13:17:25 GMT
And btw. a good idea with setting up a thread on reddit, as this site might live that much longer.
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Post by Hoxha on Jul 29, 2015 6:14:03 GMT
Hmm, strange. My allies don't have joined the war on my side. And my allies does not help to protect my country, when I was attacked.
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Post by tatersalad15 on Jul 29, 2015 22:14:47 GMT
When I played as Ethiopia, I would click on a specific province and the game would crash. I then looked around for the province I clicked on and I found it after clicking it again. The province Adama seems to not be included in any region and it seems this will crash the game if it is clicked on.
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2 posts
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Post by makinistfanlari on Jul 30, 2015 13:46:05 GMT
Will elections be fixed?
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92 posts
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Post by teodosio1234 on Aug 1, 2015 1:19:03 GMT
teodosio1234 - I don't mind to make some events to the mod, making it a bit more playable. I have done some event modding for modern day mod in the old HOI2, and I can see that its basicly the same setup in hoi3. I could try and see if I could make some events that pops-up every month that gives the player supplies and fuel every month, due to these parts of the game doesnt work. Any help is welcome and even necessary: what happens is that I have already made, first of all as automated system for AI and afterwards as volunteer for the human player that allowed him to buy supplies and fuel on the black market. Finally I included automatically for the two as you can see:
diplomatic_decisions = {
fuel = {
category = national
potential = {
ai = yes
}
allow = {
}
ai_will_do = {
factor = 100
}
effect = {
random_country = {
limit = {
ai = no
NOT = { has_country_modifier = fuel3 }
not = { fuel = 1 }
money = 10000
}
fuel = 10000
money = -1000
add_country_modifier = {
name = "fuel3"
duration = 15
}
}
}
}
fuel2 = {
category = national
potential = {
ai = yes
}
allow = {
}
ai_will_do = {
factor = 100
}
effect = {
random_country = {
limit = {
ai = no
NOT = { has_country_modifier = fuel4 }
not = { fuel = 1 }
money = 1000
not = { money = 10000 }
}
fuel = 1000
money = -100
add_country_modifier = {
name = "fuel4"
duration = 15
}
}
}
}
supplies = {
category = national
potential = {
ai = yes
}
allow = {
}
ai_will_do = {
factor = 100
}
effect = {
random_country = {
limit = {
ai = no
NOT = { has_country_modifier = supplies3 }
not = { supplies = 1 }
money = 10000
}
supplies = 10000
money = -1000
add_country_modifier = {
name = "supplies3"
duration = 15
}
}
}
}
supplies2 = {
category = national
potential = {
ai = yes
}
allow = {
}
ai_will_do = {
factor = 100
}
effect = {
random_country = {
limit = {
ai = no
NOT = { has_country_modifier = supplies4 }
not = { supplies = 1 }
money = 1000
not = { money = 10000 }
}
supplies = 1000
money = -100
add_country_modifier = {
name = "supplies4"
duration = 15
}
}
}
}
}
and for AI the following:
diplomatic_decisions = {
fuel_black_market = {
category = national
potential = {
ai = yes
not = { fuel = 1 }
money = 10000
##NOT = { has_country_modifier = fuel }
}
allow = {
}
ai_will_do = {
factor = 50
}
effect = {
fuel = 10000
money = -1000
##add_country_modifier = {
#name = "fuel"
#duration = 30
#}
}
}
dec_Fuel2 = {
category = national
potential = {
ai = yes
not = { fuel = 1 }
money = 1000
not = { money = 10000 }
##NOT = { has_country_modifier = fuel2 }
}
allow = {
}
ai_will_do = {
factor = 50
}
effect = {
fuel = 1000
money = -100
##add_country_modifier = {
#name = "fuel2"
#duration = 30
#}
}
}
}
diplomatic_decisions = {
supplies_black_market = {
category = national
potential = {
ai = yes
not = { supplies = 1 }
money = 10000
##NOT = { has_country_modifier = supplies }
}
allow = {
}
ai_will_do = {
factor = 50
}
effect = {
supplies = 10000
money = -1000
##add_country_modifier = {
#name = "supplies"
#duration = 30
#}
}
}
dec_supplies2 = {
category = national
potential = {
ai = yes
not = { supplies = 1 }
money = 1000
not = { money = 10000 }
##NOT = { has_country_modifier = supplies2 }
}
allow = {
}
ai_will_do = {
factor = 50
}
effect = {
supplies = 1000
money = -100
##add_country_modifier = {
#name = "supplies2"
#duration = 30
#}
}
}
}
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