17 posts
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Post by deurker on Aug 1, 2015 5:31:52 GMT
Iv always wondered and sorry for sounding a bit idiotic i'm not a modder nor have any experience but i have a few questions. 1. So the game cant be done without the source code, What is the whole point of the source code or what does it do? 2. Would PI be willing to give it to any modder? Or is it note existent thus meaning the game cannot be done. 3. If there is a source code done how would you get it? If you have to buy would would it be a good to start a donation thing to get it? And lastly how long do you think you can keep going before you have fixed to what you can. If you do then would you try to modify the game to make it better in any way such as making new events or new resources/factories? Sorry if any of these are stupid honestly iv been curious on what is possible and what cant be done. Thanks if you have an answer to any of my questions.
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92 posts
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Post by teodosio1234 on Aug 1, 2015 8:40:54 GMT
Hmm, strange. My allies don't have joined the war on my side. And my allies does not help to protect my country, when I was attacked. I have set the following conditions as an ally of either alliance is attacked: their allies only arise intervene first if they are not involved in another war or the aggressor country is no longer subject and some intervention by treaty members in one of the following ways: a) a 50% chance of even limited embargo and the hostile country chooses the path of peace, compared to 50% after staying in its hostile attitude, whichever two options can happen: 1) an 50% chance opportunities will be reduced to less than 10% chance of intervention that will help any of your allies if the country against which struggles is a member of the rival alliance or is a major power or have more or less power nuclear or 2) 50% chance with the same previous modifications they choose to implement only arms embargoes or nuclear though: if 1) does not happen or your allies eventually choose 2), that is, if none of the members of your Treaty o Pact decided in a militar intervention for your help, then they are not going to decide again till about half a year. These are the conditions if you see that should be put other or modified, you can comment. Regards.
country_event = { ###intervencion de la OTAN
id = 700159
trigger = {
not = { has_global_flag = INTCSJSE }
not = { has_country_flag = INTMI }
NOT = { is_org_member = XNA }
not = { has_global_flag = NATO_war }
not = { has_country_flag = falklands_war }
or= {
not = { has_country_modifier = NATO_armsembargo }
not = { has_country_modifier = NATO_Nuclear_Embargo }
}
or = { not = { alignment = {
faction = allies
value = 30 }
}
and = { war = yes
not = { alignment = {
faction = allies
value = 30 }
}
}
and = { revolt_percentage = 0.5
not = { alignment = {
faction = allies
value = 30 }
}
}
}
}
mean_time_to_happen = { months = 12 }
title = "EVTNAME700159"
desc = "EVTDESC700159"
picture = "ONU"
option = {
name = "EVTOPTA700159"
ai_chance = { factor = 50 }
any_country = { end_war = THIS }
this = {
add_country_modifier = {
name = NATO_armsembargo
duration = 180
}
}
this = {
add_country_modifier = {
name = NATO_Nuclear_Embargo
duration = 180
}
}
any_org_member = {
orgtag = XAN
trade_embargo = yes
}
any_country = { country_event = 700182 }
}
option = {
name = "EVTOPTB700159"
ai_chance = { factor = 50
modifier = {
factor = 0.1 #10% chance
this = { is_org_member = XWP }
}
modifier = {
factor = 0.1
this = { is_major = yes }
}
modifier = {
factor = 0.75
num_of_centrifuges_greater = 3
}
modifier = {
factor = 0.75
num_of_centrifuges_greater = 7
}
modifier = {
factor = 0.75
num_of_centrifuges_greater = 11
}
modifier = {
factor = 0.75
num_of_centrifuges_greater = 15
}
modifier = {
factor = 0.75
num_of_centrifuges_greater = 19
}
modifier = {
factor = 0.5
num_of_centrifuges_greater = 39
}
}
random = {
chance = 50
modifier = {
factor = 0.1 #10% chance
this = { is_org_member = XWP }
}
modifier = {
factor = 0.1
this = { is_major = yes }
}
modifier = {
factor = 0.75
num_of_centrifuges_greater = 3
}
modifier = {
factor = 0.75
num_of_centrifuges_greater = 7
}
modifier = {
factor = 0.75
num_of_centrifuges_greater = 11
}
modifier = {
factor = 0.75
num_of_centrifuges_greater = 15
}
modifier = {
factor = 0.75
num_of_centrifuges_greater = 19
}
modifier = {
factor = 0.5
num_of_centrifuges_greater = 39
}
any_country = { limit = { is_org_member = XNA } limited_war = THIS set_country_flag = NATO_intervention }
any_country = { country_event 700172 }
set_global_flag = NATO_war
}
random = {
chance = 50
modifier = {
factor = 0.2 #10% chance
this = { is_org_member = XWP }
}
modifier = {
factor = 0.2
this = { is_major = yes }
}
modifier = {
factor = 0.75
num_of_centrifuges_greater = 3
}
modifier = {
factor = 0.75
num_of_centrifuges_greater = 7
}
modifier = {
factor = 0.75
num_of_centrifuges_greater = 11
}
modifier = {
factor = 0.75
num_of_centrifuges_greater = 15
}
modifier = {
factor = 0.75
num_of_centrifuges_greater = 19
}
modifier = {
factor = 0.5
num_of_centrifuges_greater = 39
}
this = {
add_country_modifier = {
name = NATO_armsembargo
duration = 180
}
}
this = {
add_country_modifier = {
name = NATO_Nuclear_Embargo
duration = 180
}
}
any_org_member = {
orgtag = XAN
trade_embargo = yes
}
any_country = { country_event = 700182 }
}
this = { relation = { who = XNA value = -50 } }
this = { relation = { who = XWP value = 50 } }
}
}
country_event = { ### las hostilidades por amenaza o en defensa de un aliado han terminado
id = 700160
trigger = {
has_country_flag = NATO_intervention
war = no
}
mean_time_to_happen = { months = 1 }
title = "EVTNAME700160"
desc = "EVTDESC700160"
picture = "ONU"
option = {
name = "EVTOPTA700160"
ai_chance = { factor = 100 }
##any_country = { limit = { is_org_member = XAN has_country_flag = NATO_intervention war = no } clr_country_flag = NATO_intervention }
clr_country_flag = NATO_intervention ##marcar si se desmarca el anterior
clr_global_flag = NATO_war
any_country = { country_event 700163 }
}
}
country_event = { ### se comprueba si algĂșn miembro de la alianza "ha sido atacado"
id = 700161
trigger = {
war = yes
not = { is_org_member = XNA }
not = { has_global_flag = NATO_war }
not = { alignment = {
faction = allies
value = 30
}
}
or= {
not = { has_country_modifier = NATO_armsembargo }
not = { has_country_modifier = NATO_Nuclear_Embargo }
}
not = { has_country_flag = falklands_war }
}
mean_time_to_happen = { months = 6 }
title = "EVTNAME700161"
desc = "EVTDESC700161"
picture = "ONU"
option = {
name = "EVTOPTA700161"
ai_chance = { factor = 50 }
any_country = { end_war = THIS }
this = {
add_country_modifier = {
name = NATO_armsembargo
duration = 180
}
}
this = {
add_country_modifier = {
name = NATO_Nuclear_Embargo
duration = 180
}
}
any_org_member = {
orgtag = XAN
trade_embargo = yes
}
any_country = { country_event = 700182 }
}
option = {
name = "EVTOPTB700161"
ai_chance = { factor = 50
modifier = {
factor = 0.2 #10% chance
this = { is_org_member = XWP }
}
modifier = {
factor = 0.1
this = { is_major = yes }
}
modifier = {
factor = 0.75
num_of_centrifuges_greater = 3
}
modifier = {
factor = 0.75
num_of_centrifuges_greater = 7
}
modifier = {
factor = 0.75
num_of_centrifuges_greater = 11
}
modifier = {
factor = 0.75
num_of_centrifuges_greater = 15
}
modifier = {
factor = 0.75
num_of_centrifuges_greater = 19
}
modifier = {
factor = 0.5
num_of_centrifuges_greater = 39
}
}
random = {
chance = 50
modifier = {
factor = 0.1 #10% chance
this = { is_org_member = XWP }
}
modifier = {
factor = 0.1
this = { is_major = yes }
}
modifier = {
factor = 0.75
num_of_centrifuges_greater = 3
}
modifier = {
factor = 0.75
num_of_centrifuges_greater = 7
}
modifier = {
factor = 0.75
num_of_centrifuges_greater = 11
}
modifier = {
factor = 0.75
num_of_centrifuges_greater = 15
}
modifier = {
factor = 0.75
num_of_centrifuges_greater = 19
}
modifier = {
factor = 0.5
num_of_centrifuges_greater = 39
}
random_country = { limit = { alignment = { faction = allies value = 80 } war_with = this } country_event 700162 }
}
random = {
chance = 50
modifier = {
factor = 0.2 #10% chance
this = { is_org_member = XWP }
}
modifier = {
factor = 0.2
this = { is_major = yes }
}
modifier = {
factor = 0.75
num_of_centrifuges_greater = 3
}
modifier = {
factor = 0.75
num_of_centrifuges_greater = 7
}
modifier = {
factor = 0.75
num_of_centrifuges_greater = 11
}
modifier = {
factor = 0.75
num_of_centrifuges_greater = 15
}
modifier = {
factor = 0.75
num_of_centrifuges_greater = 19
}
modifier = {
factor = 0.5
num_of_centrifuges_greater = 39
}
this = {
add_country_modifier = {
name = NATO_armsembargo
duration = 180
}
}
this = {
add_country_modifier = {
name = NATO_Nuclear_Embargo
duration = 180
}
}
any_org_member = {
orgtag = XAN
trade_embargo = yes
}
any_country = { country_event = 700182 }
}
this = { relation = { who = XNA value = -50 } }
this = { relation = { who = XWP value = 50 } }
}
}
country_event = {
id = 700162
is_triggered_only = yes
title = "EVTNAME700162"
desc = "EVTDESC700162"
picture = "1945_UN_charter"
option = {
name = "EVTOPTA700162"
ai_chance = { factor = 100 }
random = {
chance = 50
modifier = {
factor = 0.2 #10% chance
this = { is_org_member = XWP }
}
modifier = {
factor = 0.1
this = { is_major = yes }
}
modifier = {
factor = 0.75
num_of_centrifuges_greater = 3
}
modifier = {
factor = 0.75
num_of_centrifuges_greater = 7
}
modifier = {
factor = 0.75
num_of_centrifuges_greater = 11
}
modifier = {
factor = 0.75
num_of_centrifuges_greater = 15
}
modifier = {
factor = 0.75
num_of_centrifuges_greater = 19
}
modifier = {
factor = 0.5
num_of_centrifuges_greater = 39
}
any_country = { limit = { is_org_member = XNA } limited_war = this set_country_flag = NATO_intervention } ####hay que vigilar si es "this" o "from"
aet_country_flag = NATO_intervention
set_global_flag = NATO_war
any_country = { country_event 700173 }
}
this = { relation = { who = XNA value = -50 } }
this = { relation = { who = XWP value = 50 } }
}
}
country_event = {
id = 700163
is_triggered_only = yes
title = "EVTNAME700163"
desc = "EVTDESC700163"
picture = "ONU"
option = {
name = "EVTOPTA700163"
ai_chance = { factor = 100 }
}
}
country_event = {
id = 700172
is_triggered_only = yes
title = "EVTNAME700172"
desc = "EVTDESC700172"
picture = "ONU"
option = {
name = "EVTOPTA700172"
ai_chance = { factor = 100 }
}
}
country_event = {
id = 700173
is_triggered_only = yes
title = "EVTNAME700173"
desc = "EVTDESC700173"
picture = "ONU"
option = {
name = "EVTOPTA700173"
ai_chance = { factor = 100 }
}
}
country_event = { ###
id = 700180
trigger = {
has_country_flag = NATO_armsembargo
not = { has_country_modifier = NATO_armsembargo }
not = { has_country_modifier = NATO_Nuclear_Embargo }
}
mean_time_to_happen = { months = 1 }
title = "EVTNAME700180"
desc = "EVTDESC700180"
picture = "ONU"
option = {
name = "EVTOPTA700180"
ai_chance = { factor = 100 }
clr_country_flag = NATO_armsembargo
any_org_member = {
orgtag = XAN
arms_embargo_cancel = yes
}
}
}
country_event = { ###
id = 700182
trigger = {
has_country_flag = NATO_armsembargo
not = { has_country_modifier = NATO_armsembargo }
not = { has_country_modifier = NATO_Nuclear_Embargo }
}
mean_time_to_happen = { months = 1 }
title = "EVTNAME700182"
desc = "EVTDESC700182"
picture = "ONU"
option = {
name = "EVTOPTA700182"
ai_chance = { factor = 100 }
clr_country_flag = NATO_armsembargo
any_org_member = {
orgtag = XAN
arms_embargo_cancel = yes
}
}
}
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92 posts
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Post by teodosio1234 on Aug 1, 2015 8:48:49 GMT
When I played as Ethiopia, I would click on a specific province and the game would crash. I then looked around for the province I clicked on and I found it after clicking it again. The province Adama seems to not be included in any region and it seems this will crash the game if it is clicked on. Thank you very much for telling us the error and its cause, which is very important, I for one am going to make a break from the game, so I encourage you to some who have offered to help, to fix it, as I think it's easy and we included in an update, Greetings.
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92 posts
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Post by teodosio1234 on Aug 1, 2015 9:16:28 GMT
new and very essential update EvWv3.2bTeodosius: changelog: I detect major bugs in the new programming alliances, I corrected, but it remains to test, if nothing strange, since I can not do.Regards. mega.nz/#!eFsWXbjY!n7RRk5sN0zMTY_jANRIdxPZufWLD1hXz8TILHPe814A
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92 posts
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Post by teodosio1234 on Aug 1, 2015 9:42:55 GMT
Iv always wondered and sorry for sounding a bit idiotic i'm not a modder nor have any experience but i have a few questions. 1. So the game cant be done without the source code, What is the whole point of the source code or what does it do? 2. Would PI be willing to give it to any modder? Or is it note existent thus meaning the game cannot be done. 3. If there is a source code done how would you get it? If you have to buy would would it be a good to start a donation thing to get it? And lastly how long do you think you can keep going before you have fixed to what you can. If you do then would you try to modify the game to make it better in any way such as making new events or new resources/factories? Sorry if any of these are stupid honestly iv been curious on what is possible and what cant be done. Thanks if you have an answer to any of my questions. 1) For example source code as its name suggests is the basic programming on the rest of the game programming works, the source would be the language, on which speech is executed, and if language, that is The source code, says that a naval transport unit can not perform a landing, the speech can not make or cause to do so. 2) Paradox always safeguard its corporate interests, and do not want people to have a play on the Cold War until it can draw interest to the investment made. 3) Paradox never want to give it until we exploited commercially for a long time and publish more advanced versions of the game. 4) Finally I have not the ability, and if I did I could not because the source code. the game is like a beautiful dress full of holes, the only thing you can do to put patches strictly necessary so as not to look too ugly patches, so that if someone have the source code has been prepared and there were programmers,then a new clothes from old design would be to be made: as the gospel of putting new patches to an old fabric. Regards.
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56 posts
Skills: Coding, Historical Research, Writing Events/Decisions
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Post by manfredinathebaron on Aug 2, 2015 17:40:06 GMT
yes!!!!!
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Post by dd on Aug 5, 2015 14:04:48 GMT
I think research efficiency calculated oppositely. It increases research time adversely.
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Post by Guest on Aug 5, 2015 18:07:27 GMT
Has this modded corrected the horrible in-game supply dilemma? Armies simply bog down and die.
Otherwise, is the prestige system working better?
-Thanks
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1 posts
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Post by zhetone on Aug 12, 2015 13:40:23 GMT
The diplomacy in this is weird, when I started a new game Norway started an Arms Embargo vote against the Netherlands, and France declared war on Nationalist China, all of this a few days after the 1946 startdate.
In addition, the decision to join the UN is broken, and for some reason a lot of countries start at very low unity.
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3 posts
Skills: Historical Research
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Post by Genosse Erich Honecker on Aug 13, 2015 7:57:44 GMT
teodosio is the prophet of EvW, OUR LAST AND ONLY HOPE!
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9 posts
Skills: Historical Research, Finding Bugs
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Post by The_Nerd_Gamer on Aug 14, 2015 18:40:46 GMT
Indeed.He's the EvW messiah.He is sacrificing himself for Paradox's sins.
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1 posts
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Post by xer1 on Aug 14, 2015 23:38:52 GMT
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92 posts
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Post by teodosio1234 on Aug 15, 2015 15:19:41 GMT
Greetings to all the faithful of EVSW: Whoever makes any contribution is welcome and "blessed" but to officially incorporate the version we do together, it must be approved by all after testing: for which it would be necessary to clearly specify what has been fixed or improved: thus the contribution of "xer1" will be incorporated when ye have approved it overwhelmingly, after testing, since my part I'm not playing now EVSW. Greetings and "blessings".
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1 posts
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Post by playguevara on Aug 16, 2015 7:23:17 GMT
is each update the game repuploaded with updates, or do i need to put updates in game?
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Post by Niall on Aug 21, 2015 14:52:52 GMT
Hello everyone, I'm really happy you guys have taken up the task to try to fix EvW it surely would of been one of, if not the best Paradox games out there, I was really discouraged when I heard about its cancellation... so thank you all! I was wondering if this mod would work on Mac and if so I how would I install it?
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