Post by nguyenthepatriot on Jan 21, 2015 7:44:48 GMT
Here is a list of console commands that have been extracted, formatted, and somewhat tested.
nextsong
Plays next song in game music/ folder.
morehumans
Unsure of effect
help
Unsure of effect, reports 'No help for you!'
tag
Changes current player country, breaks some parts of the interface
Syntax is 'tag [countryTag]'
E.g. 'tag ENG'
window
Unsure of effect
Syntax is 'window [open [windowName]/close]'
event
Triggers event, optionally for a particular country
Syntax is 'event [eventID] [countryTag]', countryTag is optional
E.g 'event 1000 FRA'
election
Triggers immediate election in current country
view_ai
Unsure of effect
spy
Unsure of effect, possibly a relic of HoI3 spy system, can cause crash in Intel window
Syntax is 'spy [countryTag]'
E.g. 'spy ENG'
view
Unsure of effect
noneutrality
Sets current country neutrality to 0
neutrality
Increases current country neutrality
Syntax is 'neutrality [number]'
E.g. 'neutality 5'
addofficers
Outdated function
nukes
Outdated function
weather
Unsure of effect, reports 'Weather Test Run'
revolt
Spawns Rebel division in a province
Syntax is 'revolt [provid]'
E.g. 'revolt 5356'
date
Changes game date
Syntax is 'date [year] [month] [day] [hour]', arguments after [year] are optional
E.g 'date 1950.3.3'
dissent
Increases current country dissent
Syntax is 'dissent [number]'
E.g 'dissent 3'
money
Increases current country money
Syntax is 'money [number]'
E.g. 'money 1000'
supplies
Increase current country supplies by 1000
spies
Unsure of effect
unity
Increases current country National Unity
Syntax is 'unity [number]'
E.g. 'unity 20'
clock
Sets the Doomsday Clock, but the Doomsday Clock seems to almost instantly reset back to previous time
Syntax is 'clock [minutes]'
E.g. 'clock 55'
uranium
Increase current country Highly Enriched Uranium by 100
warexhaustion
Presumably can increase war exhaustion, causes game to crash if used without argument
spiesx
Increases current country Spy Points
Syntax is 'spiesx [number]'
E.g 'spiesx 20'
spycard
Adds random Spycard to current country
aispy
Unsure of effect, untested
Reported syntax: aispy tag cardid actionstring provnumber or aispy tag (random)
satellites
Increase current country Satellites by 100
fuel
Increase current country fuel by 1000
instantconstruction
Toggles instant construction; all construction (e.g. factories) finishes in 1 day
instantproduction
Toggles instant construction; all construction (e.g. factories) finishes in 1 day
instantresearch
Toggles instant research; all research finishes in 1 day
setmodel
Unsure of effect
settech
Instantly increases particular technology by 1 level for current country, causes game to crash if used without argument
Syntax is 'settech [techName]', techNames can be found in game technology/ folder files
E.g. 'settech industry_mathematics'
declarewar
Unsure of effect
fullscreen
Toggles game between fullscreen and windowed, when toggled to windowed window is borderless
surrender
Unsure of effect
tutorial
Starts particular tutorial
Syntax is 'tutorial [tutorialNumber]'
E.g. 'tutorial 3'
reload
Presumably reloads file, haven't checked if successful
Syntax is 'reload [fileName]'
E.g. 'reload common.txt'
changeowner
Gives particular country ownership of particular province
Syntax is 'changeowner [countryTag] [provinceID]'
E.g. 'changeowner ENG 4678'
changecontroller
Gives particular country control of particular province
Syntax is 'changecontroller [countryTag] [provinceID]'
E.g. 'changecontroller ENG 4678'
debug fow
Toggles fog of war on and off.
debug spy
Toggles 'Superior Espionage', unsure of effect
debug yesmen
Toggles whether or not the AI will accept all diplomatic offers
debug wireframe
Toggles graphics rendering in wireframe mode on and off
debug color
Unsure of effect, reports '6 arguments needed'
debug save
Unsure of effect, syntax seems to be 'debug save [countryTag]'
spawnactor
Unsure of effect, syntax reported as 'spawnactor <actorname> <provinceid> [animation] [gun] [hat]'
acceptaction
Toggles whether or not the AI will accept all diplomatic actions
superspy
Toggles whether or not Spy missions always succeed
superabm
Toggles whether or not ABM systems always succeed, untested
paintpop
Toggles pop painting on and off, unsure of effect, reports 'Painting pop: (left/right) shft: +/- 10K, ctl: +- 100K alt: +/- 1M'
Beware: Changes are saved to game files
paintcontroller
Should toggle controller painting on and off, unsure of effect, reports 'Painting controller, CTRL+click-pick tag, click-paint', can crash game
Beware: Changes are saved to game files
paintcore
Should toggle core painting on and off, unsure of effect, reports 'Painting core, CTRL+click-pick tag, click-paint', can crash game
Beware: Changes are saved to game files
paintowner
Should toggle owner painting on and off, unsure of effect, reports 'Painting owner, CTRL+click-pick tag, click-paint', can crash game
Beware: Changes are saved to game files
paintres
Toggles on and off resource painting mode, allowing the change of resource type and amount in provinces
Beware: Changes are saved to game files
fillpyramid
Unsure of effect or syntax, presumably something to do with province population pyramid
addincome
Adds to current country GDP, but the bonus seems to disappear on the next day
Syntax is 'addincome [number]'
E.g. 'addincome 10000'
defcon
Sets current country Defcon level, but the Defcon setting event will still fire to reset it
Syntax is 'defcon [number]'
E.g. 'defcon 2'
provlist
Writes provlist.txt file to base game directory, containing list of following province information: ID;Name;Owner;Region;Count;Terrain;CenterX;CenterY
supplystat
Writes supplystat.txt file to base game directory, containing list of following supply information: ID;Name;Supply production;Supply Need;Fuel production;Fuel need
allgoods
Writes allgoodsstat.txt file to base game directory, containing list of nation goods production
killhos
Kills current Head of State of a particular country, can result in some odd HoS replacements
Syntax is 'killhos [countryTag]'
E.g. 'killhos ENG'
killhog
Kills current Head of Government of a particular country, can result in some odd HoG replacements
Syntax is 'killhog [countryTag]'
E.g. 'killhog ENG'
killunit
Kills unit with particular ID, using an invalid ID can crash the game, unsure how unit ID's correspond to unit names and nationality
Syntax is 'killunit [unitID]'
E.g. 'killunit 6th Division'
killallunit
Kills all units belonging to the current country
economyai
Unsure of effect
addprestige
Increases Prestige of current country
Syntax is 'addprestige [number]'
E.g. 'addprestige 10'
dumpmodel
Unsure of effect, crashes game
buildsilo
Unsure of effect, crashes game when used without argument
savesilos
Unsure of effect, crashes game
adddiplo
Increases Diplomatic Influence Points of current country
Syntax is 'adddiplo [number]'
E.g. 'adddiplo 10'
aimapmode
Enables AI Map Mode
finishvote
Presumably ends current Vote in Organisation, crashes game when used without argument, untested
Syntax should be 'finishvote [votingID] [organisationID]'
dialogdebug
Open dialog window, for example the declare war window, crashes game when used without argument or with invalid argument
Syntax is 'dialogdebug [dialogNumber]'
E.g. 'dialogdebug 2'
nextsong
Plays next song in game music/ folder.
morehumans
Unsure of effect
help
Unsure of effect, reports 'No help for you!'
tag
Changes current player country, breaks some parts of the interface
Syntax is 'tag [countryTag]'
E.g. 'tag ENG'
window
Unsure of effect
Syntax is 'window [open [windowName]/close]'
event
Triggers event, optionally for a particular country
Syntax is 'event [eventID] [countryTag]', countryTag is optional
E.g 'event 1000 FRA'
election
Triggers immediate election in current country
view_ai
Unsure of effect
spy
Unsure of effect, possibly a relic of HoI3 spy system, can cause crash in Intel window
Syntax is 'spy [countryTag]'
E.g. 'spy ENG'
view
Unsure of effect
noneutrality
Sets current country neutrality to 0
neutrality
Increases current country neutrality
Syntax is 'neutrality [number]'
E.g. 'neutality 5'
addofficers
Outdated function
nukes
Outdated function
weather
Unsure of effect, reports 'Weather Test Run'
revolt
Spawns Rebel division in a province
Syntax is 'revolt [provid]'
E.g. 'revolt 5356'
date
Changes game date
Syntax is 'date [year] [month] [day] [hour]', arguments after [year] are optional
E.g 'date 1950.3.3'
dissent
Increases current country dissent
Syntax is 'dissent [number]'
E.g 'dissent 3'
money
Increases current country money
Syntax is 'money [number]'
E.g. 'money 1000'
supplies
Increase current country supplies by 1000
spies
Unsure of effect
unity
Increases current country National Unity
Syntax is 'unity [number]'
E.g. 'unity 20'
clock
Sets the Doomsday Clock, but the Doomsday Clock seems to almost instantly reset back to previous time
Syntax is 'clock [minutes]'
E.g. 'clock 55'
uranium
Increase current country Highly Enriched Uranium by 100
warexhaustion
Presumably can increase war exhaustion, causes game to crash if used without argument
spiesx
Increases current country Spy Points
Syntax is 'spiesx [number]'
E.g 'spiesx 20'
spycard
Adds random Spycard to current country
aispy
Unsure of effect, untested
Reported syntax: aispy tag cardid actionstring provnumber or aispy tag (random)
satellites
Increase current country Satellites by 100
fuel
Increase current country fuel by 1000
instantconstruction
Toggles instant construction; all construction (e.g. factories) finishes in 1 day
instantproduction
Toggles instant construction; all construction (e.g. factories) finishes in 1 day
instantresearch
Toggles instant research; all research finishes in 1 day
setmodel
Unsure of effect
settech
Instantly increases particular technology by 1 level for current country, causes game to crash if used without argument
Syntax is 'settech [techName]', techNames can be found in game technology/ folder files
E.g. 'settech industry_mathematics'
declarewar
Unsure of effect
fullscreen
Toggles game between fullscreen and windowed, when toggled to windowed window is borderless
surrender
Unsure of effect
tutorial
Starts particular tutorial
Syntax is 'tutorial [tutorialNumber]'
E.g. 'tutorial 3'
reload
Presumably reloads file, haven't checked if successful
Syntax is 'reload [fileName]'
E.g. 'reload common.txt'
changeowner
Gives particular country ownership of particular province
Syntax is 'changeowner [countryTag] [provinceID]'
E.g. 'changeowner ENG 4678'
changecontroller
Gives particular country control of particular province
Syntax is 'changecontroller [countryTag] [provinceID]'
E.g. 'changecontroller ENG 4678'
debug fow
Toggles fog of war on and off.
debug spy
Toggles 'Superior Espionage', unsure of effect
debug yesmen
Toggles whether or not the AI will accept all diplomatic offers
debug wireframe
Toggles graphics rendering in wireframe mode on and off
debug color
Unsure of effect, reports '6 arguments needed'
debug save
Unsure of effect, syntax seems to be 'debug save [countryTag]'
spawnactor
Unsure of effect, syntax reported as 'spawnactor <actorname> <provinceid> [animation] [gun] [hat]'
acceptaction
Toggles whether or not the AI will accept all diplomatic actions
superspy
Toggles whether or not Spy missions always succeed
superabm
Toggles whether or not ABM systems always succeed, untested
paintpop
Toggles pop painting on and off, unsure of effect, reports 'Painting pop: (left/right) shft: +/- 10K, ctl: +- 100K alt: +/- 1M'
Beware: Changes are saved to game files
paintcontroller
Should toggle controller painting on and off, unsure of effect, reports 'Painting controller, CTRL+click-pick tag, click-paint', can crash game
Beware: Changes are saved to game files
paintcore
Should toggle core painting on and off, unsure of effect, reports 'Painting core, CTRL+click-pick tag, click-paint', can crash game
Beware: Changes are saved to game files
paintowner
Should toggle owner painting on and off, unsure of effect, reports 'Painting owner, CTRL+click-pick tag, click-paint', can crash game
Beware: Changes are saved to game files
paintres
Toggles on and off resource painting mode, allowing the change of resource type and amount in provinces
Beware: Changes are saved to game files
fillpyramid
Unsure of effect or syntax, presumably something to do with province population pyramid
addincome
Adds to current country GDP, but the bonus seems to disappear on the next day
Syntax is 'addincome [number]'
E.g. 'addincome 10000'
defcon
Sets current country Defcon level, but the Defcon setting event will still fire to reset it
Syntax is 'defcon [number]'
E.g. 'defcon 2'
provlist
Writes provlist.txt file to base game directory, containing list of following province information: ID;Name;Owner;Region;Count;Terrain;CenterX;CenterY
supplystat
Writes supplystat.txt file to base game directory, containing list of following supply information: ID;Name;Supply production;Supply Need;Fuel production;Fuel need
allgoods
Writes allgoodsstat.txt file to base game directory, containing list of nation goods production
killhos
Kills current Head of State of a particular country, can result in some odd HoS replacements
Syntax is 'killhos [countryTag]'
E.g. 'killhos ENG'
killhog
Kills current Head of Government of a particular country, can result in some odd HoG replacements
Syntax is 'killhog [countryTag]'
E.g. 'killhog ENG'
killunit
Kills unit with particular ID, using an invalid ID can crash the game, unsure how unit ID's correspond to unit names and nationality
Syntax is 'killunit [unitID]'
E.g. 'killunit 6th Division'
killallunit
Kills all units belonging to the current country
economyai
Unsure of effect
addprestige
Increases Prestige of current country
Syntax is 'addprestige [number]'
E.g. 'addprestige 10'
dumpmodel
Unsure of effect, crashes game
buildsilo
Unsure of effect, crashes game when used without argument
savesilos
Unsure of effect, crashes game
adddiplo
Increases Diplomatic Influence Points of current country
Syntax is 'adddiplo [number]'
E.g. 'adddiplo 10'
aimapmode
Enables AI Map Mode
finishvote
Presumably ends current Vote in Organisation, crashes game when used without argument, untested
Syntax should be 'finishvote [votingID] [organisationID]'
dialogdebug
Open dialog window, for example the declare war window, crashes game when used without argument or with invalid argument
Syntax is 'dialogdebug [dialogNumber]'
E.g. 'dialogdebug 2'