43 posts
Skills: Historical Research, Finding Bugs, Bug Fixing, Modding Countries/Leaders, Modding Provinces, Economic Balancing, Modding Technologies, Modding User Interface
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Post by Aleksey_EvW-Dev on Dec 24, 2014 2:03:26 GMT
If you're going to report please be as detailed as possibly so we can find the bug/problem easy REMINDER: We might now get to you're bug for a while as we are fixing other stuff as well.
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Post by User on Dec 24, 2014 19:04:48 GMT
When you click the button to advance game speed while you are already at max speed it crashes the game.
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25 posts
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Post by arian on Dec 26, 2014 13:43:26 GMT
Bugs (is subject to updating): 1. The research speed modifier is wrong. For example research_efficiently = 0.05 means that it will take 5% longer and not 5% shorter amount of time to complete the technologies which is bad as the high education funding has negative effect while low education funding has positive effect. 2. The ranking system is broken. More specifically the ranking which can be seen next to your country. When hovering over the number you see how high you rank in different categories like economy, military, diplomacy and prestige. Now everything works except for the prestige one. It does not update despite gathering massive amounts of prestige after many years it is just stuck. On the ledger screen it does update to the correct value though. For example for my game test run it gives like prestige: 387.53 #156 and the problem is that this 156 is used in the calculation of prestige when it is not actually my prestige score.
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Post by User on Dec 26, 2014 20:33:32 GMT
After loading a save game max speed crashes the game.
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110 posts
Skills: Localisation/Language Translation, Historical Research, Finding Bugs, Modding Countries/Leaders, Modding Provinces, Economic Balancing
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Post by Viking Panda on Dec 26, 2014 22:29:02 GMT
In the common folder I noticed there are 2 governments.txt files. One called governments - Copy.txt and another called governments.txt
I checked and they seem identical, just wondering if deleting the copy might be possible.
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84 posts
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Post by HansWormhat EvW-Dev on Dec 27, 2014 17:53:37 GMT
The Elections bug fix (which I haven't seen and don't have) apparently has something to do with the governments.txt file, but if they're both identical then maybe that's just a bonus copy. I'd really like to see what the elections bug fix actually is - does anyone have it?
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25 posts
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Post by arian on Dec 27, 2014 18:13:22 GMT
The Elections bug fix (which I haven't seen and don't have) apparently has something to do with the governments.txt file, but if they're both identical then maybe that's just a bonus copy. I'd really like to see what the elections bug fix actually is - does anyone have it? The election fix is not really a fix. What it does is that it changes how often elections occur to 780 months instead of 48 meaning that in practice there won't be any elections ever as 780 months is 65 years which is more than the timeline of the game. So there won't be any elections at all.
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25 posts
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Post by arian on Dec 27, 2014 18:17:40 GMT
In the common folder I noticed there are 2 governments.txt files. One called governments - Copy.txt and another called governments.txt I checked and they seem identical, just wondering if deleting the copy might be possible. They are not identical, but you can delete the copy file as that one has elections set to 48 months and the governments.txt has it set to 780 months. The copy file is not active and is useless so you can delete it. And if you keep the copy file and delete the governments.txt then after 48 months you will get a crash provided that you play a country that has elections. If you play as a country that has no elections then it won't crash. What I did as a temporal fix to the elections bug was to play just before 48 months in the game, save the game and switch to a country like the Soviet Union which does not have elections and then I passed the election date, the elections happened everywhere and I saved again and went back to my original country and made my country into a totalitarian state so I disabled elections.
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Post by Enderela on Dec 27, 2014 18:41:34 GMT
Hi,
I don't know if this is a bug or just the game not being finished. But either way it should be fixed. The game pauses for a second everyday when it is 22.00. It is very annoying, especially if you're in full speed trying to fight a war or go somewhere on the map.
I don't know if anyone else has this issue, but I am almost positive they do. It can't just be my computer, my computer has more than enough memory and computing power to run a game like EvW.
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25 posts
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Post by arian on Dec 28, 2014 20:45:15 GMT
I will now work on a true fix for the election bug as I want to have a full working elections otherwise much of the politics is useless. I have so far concluded that it is in the file interface/election.gui or interface/election.gfx which has something wrong. My guess is on the gui file so I will take a closer look on it.
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110 posts
Skills: Localisation/Language Translation, Historical Research, Finding Bugs, Modding Countries/Leaders, Modding Provinces, Economic Balancing
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Post by Viking Panda on Dec 28, 2014 22:22:30 GMT
I will now work on a true fix for the election bug as I want to have a full working elections otherwise much of the politics is useless. I have so far concluded that it is in the file interface/election.gui or interface/election.gfx which has something wrong. My guess is on the gui file so I will take a closer look on it. I wonder if it could be the fact that the first few lines of election.gui looks like this: guiTypes = { ################################################################################# # Minister Listing ENTRY ################################################################################# windowType = { name = "minister_entry2" backGround="" position = { x=0 y=0 } size = { x=200 y=80 } moveable = 0 fullScreen = no
The ##### means disregard this line and it is right between guiTypes = { and the rest of the file. I think the file should look something like this: guiTypes = { windowType = { name = "minister_entry2" backGround="" position = { x=0 y=0 } size = { x=200 y=80 } moveable = 0 fullScreen = no
iconType = { name = "bg_policy_entry" spriteType = "GFX_statesman_entry" position = { x= 0 y = 0 } Orientation = "UPPER_LEFT" } iconType = { name = "photo" spriteType = "GFX_empty_position_minister" position = { x= 0 y = 0 } Orientation = "UPPER_LEFT" }
iconType = { name = "legend_color" spriteType = "GFX_ideology_circle_overlay" position = { x= 73 y = 4 } Orientation = "UPPER_LEFT" }
instantTextBoxType = { name = "title" position = { x = 90 y = 5 } format = left
textureFile = "" font = "Arial12_headline" borderSize = {x = 0 y = 0} text = "" maxWidth = 218 maxHeight = 32 Orientation = "UPPER_LEFT" } instantTextBoxType = { name = "name" position = { x = 90 y = 20 } format = left
textureFile = "" font = "Arial12" borderSize = {x = 0 y = 0} text = "" maxWidth = 218 maxHeight = 32 Orientation = "UPPER_LEFT" }
instantTextBoxType = { name = "personality" position = { x = 90 y =30 } format = left
textureFile = "" font = "Arial12" borderSize = {x = 0 y = 0} text = "" maxWidth = 218 maxHeight = 32 Orientation = "UPPER_LEFT" }
instantTextBoxType = { name = "ability" position = { x = 90 y =42 } format = left
textureFile = "" font = "Arial12" borderSize = {x = 0 y = 0} text = "" maxWidth = 218 maxHeight = 32 Orientation = "UPPER_LEFT" }
}
#### GOV POLICY ENTRY##### windowType = { name = "current_gov_policy_entry2" backGround="" position = { x=0 y=0 } size = { x=150 y= 76 } moveable = 0 dontRender = "" horizontalBorder= "" verticalBorder= "" fullScreen = no
iconType = { name = "bg_policy_entry" spriteType = "GFX_gov_policy_entry" position = { x= -3 y = -5 } Orientation = "UPPER_LEFT" } instantTextBoxType= { position = { x= 90 y = 1} name = "category" font = "Arial14" borderSize = {x = 0 y = 0} maxWidth = 230 maxHeight = 20 text = "" orientation = "UPPER_LEFT" format = left }
guiButtonType = { name = "select_button" position = { x= 84 y = 14} quadTextureSprite = "GFX_gov_policy_button" tooltip = "" tooltipText ="" delayedTooltipText = "" buttonText = "" buttonFont = "Arial12_bold_black" }
guiButtonType = { name = "govphoto" quadTextureSprite = "GFX_empty_position_policy" position = { x= 6 y = 6 } Orientation = "UPPER_LEFT" }
instantTextBoxType= { position = { x=90 y = 16} name = "which" font = "Arial12_headline" borderSize = {x = 0 y = 0} maxWidth = 200 maxHeight = 20 text = "" orientation = "UPPER_LEFT" format = left }
instantTextBoxType= { position = { x=90 y= 32} name = "info" font = "Arial12" borderSize = {x = 0 y = 0} maxWidth = 230 maxHeight = 40 text = "" orientation = "UPPER_LEFT" format = left } }
eu3dialogtype = { name = "ElectionResultPopup" backGround="Background" position = { x=-465 y=-343 } size = { x=904 y=525 } orientation="CENTER" moveable = 1 fullScreen = no guiButtonType = { name = "Background" quadTextureSprite ="GFX_bg_ministers_election" } textBoxType = { name = "Title" position = { x = 202 y = 15} font = "Arial_17" borderSize = {x = 4 y = 4} maxWidth = 500 maxHeight = 32 format = centre } iconType = { name = "result_chart" spriteType = "GFX_election_result_chart" position = { x= 120 y = 164 } Orientation = "UPPER_LEFT" } listboxType = { name = "minister_list1" position = { x = 230 y = 53 } backGround="" size = { x=300 y = 400} Orientation = "UPPER_LEFT" # horisontal = 0 spacing = 2 scrollbartype = "scrollbar_vertical_standard" borderSize = {x = 0 y = 0} } listboxType = { name = "minister_list2" position = { x = 566 y = 53 } backGround="" size = { x=300 y = 400} Orientation = "UPPER_LEFT" # horisontal = 0 spacing = 2 scrollbartype = "scrollbar_vertical_standard" borderSize = {x = 0 y = 0} }
listboxType = { name = "policies_list1" position = { x = 230 y = 134} backGround="" size = { x=300 y = 400} Orientation = "UPPER_LEFT" # horisontal = 0 spacing = 2 scrollbartype = "scrollbar_vertical_standard" borderSize = {x = 0 y = 0} } listboxType = { name = "policies_list2" position = { x = 566 y = 134} backGround="" size = { x=400 y = 400} Orientation = "UPPER_LEFT" # horisontal = 0 spacing = 2 scrollbartype = "scrollbar_vertical_standard" borderSize = {x = 0 y = 0} }
textBoxType = { name = "Description" position = { x = 202 y = 52 } textureFile = "" font = "Arial14_black" borderSize = {x = 4 y = 4} text = "" maxWidth = 500 maxHeight = 230 format = centre } guiButtonType = { name = "AgreeButton" position = { x = 4 y = 4} quadTextureSprite ="GFX_button_128wide" buttonFont = "Arial12_bold_black" shortcut = "ENTER" }
guiButtonType = { name = "DeclineButton" position = { x=236 y =840} quadTextureSprite ="GFX_button_128wide" tooltip = "" tooltipText ="" delayedTooltipText = "" buttonText = "CANCEL" buttonFont = "Arial12_bold_black" shortcut = "ESCAPE" } guiButtonType = { name = "CenterOK" position = { x=10 y =16} quadTextureSprite ="GFX_bar_btn_abort" tooltip = "" tooltipText ="" delayedTooltipText = "" buttonText = "" buttonFont = "Arial12_bold_black" shortcut = "ENTER" } } }
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110 posts
Skills: Localisation/Language Translation, Historical Research, Finding Bugs, Modding Countries/Leaders, Modding Provinces, Economic Balancing
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Post by Viking Panda on Dec 28, 2014 22:33:10 GMT
EIT: Ok just tested, it still crashed upon election Hmm :/
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25 posts
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Post by arian on Dec 28, 2014 22:35:28 GMT
Unfortunately that does not effect it. It is not the solution. I will play around a little more but I think that the solution is going to be a tough nut to crack because I have a feeling that it has to either do with the sizes, positions or with the dds files which are referenced here.
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110 posts
Skills: Localisation/Language Translation, Historical Research, Finding Bugs, Modding Countries/Leaders, Modding Provinces, Economic Balancing
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Post by Viking Panda on Dec 28, 2014 23:26:39 GMT
Unfortunately that does not effect it. It is not the solution. I will play around a little more but I think that the solution is going to be a tough nut to crack because I have a feeling that it has to either do with the sizes, positions or with the dds files which are referenced here. If you need any help let me know.
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25 posts
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Post by arian on Dec 28, 2014 23:29:59 GMT
Unfortunately that does not effect it. It is not the solution. I will play around a little more but I think that the solution is going to be a tough nut to crack because I have a feeling that it has to either do with the sizes, positions or with the dds files which are referenced here. Do you think it could be referencing a .dds picture file somewhere that isn't there? That is a possibility. I will check into it in detail tomorrow.
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