Cuban Missile Crisis - Dynamic Historical Event IDEAS
Dec 30, 2014 22:16:56 GMT
sovietamerican85 likes this
Post by Viking Panda on Dec 30, 2014 22:16:56 GMT
So I was going through the event folder and it is very empty. That's probably a good thing because it means all the crashes and shit we're experiencing is probably mostly not event related. That being said, the game still needs interesting content that adds value to a playthrough. I think we should aim for historical plausibility in our events. So for example, let's not make the Cuban missile crisis happen in the exactly the same year it did historically.
What if Cuba doesn't go communist? I think the event for the Cuban missile crisis should be something more open ended:
1. Soviet Union has a certain level of nuclear tech level and there is a country in south or central america that is communist. If these conditions are met the USSR gets the choice of making the decision: "Forward Missile Defence" (or something like that)
2. The target communist regime (it might be Mexico for example, or Brazil) gets some free nuclear bombs or some shit
3. Then the USA gets an event which asks how do they want to respond:
A) Invasion (they gain a casus belli)
B) Appeasement (the crisis is over but they loose prestige and national unity/gain dissent) or
C) Blockade (the communist country in the Americas gets a "total embargo" country modifier giving -50% production efficiency and -75% education efficiency)
If USA selects Invasion support for socialist and communist parties in the USA is +5%, USA has 50% chance of getting gaining dissent and loosing national unity
If USA selects Appeasement all non communist countries in Central and South America gain dissent and support for socialist and communist parties (+20% - +50% )
If USA selects Blockade, they gain national unity and prestige but USSR might declare war (10% chance)
What do you think? This is an example of an historical event that is dynamic enough to respond to an unhistorical world the player has created through normal progression of the game giving players options in how to respond.
This is what the original devs at BL Logic were trying to achieve I think.
Ideas?
What if Cuba doesn't go communist? I think the event for the Cuban missile crisis should be something more open ended:
1. Soviet Union has a certain level of nuclear tech level and there is a country in south or central america that is communist. If these conditions are met the USSR gets the choice of making the decision: "Forward Missile Defence" (or something like that)
2. The target communist regime (it might be Mexico for example, or Brazil) gets some free nuclear bombs or some shit
3. Then the USA gets an event which asks how do they want to respond:
A) Invasion (they gain a casus belli)
B) Appeasement (the crisis is over but they loose prestige and national unity/gain dissent) or
C) Blockade (the communist country in the Americas gets a "total embargo" country modifier giving -50% production efficiency and -75% education efficiency)
If USA selects Invasion support for socialist and communist parties in the USA is +5%, USA has 50% chance of getting gaining dissent and loosing national unity
If USA selects Appeasement all non communist countries in Central and South America gain dissent and support for socialist and communist parties (+20% - +50% )
If USA selects Blockade, they gain national unity and prestige but USSR might declare war (10% chance)
What do you think? This is an example of an historical event that is dynamic enough to respond to an unhistorical world the player has created through normal progression of the game giving players options in how to respond.
This is what the original devs at BL Logic were trying to achieve I think.
Ideas?