92 posts
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Post by teodosio1234 on Jun 10, 2015 21:49:55 GMT
I like this version so far as well! By the way, is there any chance to fix that education policy bug? As of now, Very High Funding is significantly slower than Very Low Funding. Also some of the research times seem a bit off. Many things require almost always only about 3 months (Tank development for instance), whereas other things require up to a few years.. That is easily fixed. Just go into common/policies.txt find research_efficiency and just change signs of every one. So delete the minus sign from the ones which has it and add a minus sign to the ones that don't. Then it will work correctly. I do not think that affects rebellions anomalous, as I created some events which reduce to 0 the risk of rebellion of all provinces, when a rebellion triumphs and other changes, and they has no effect; it is something deeper. However with the arrangement I've done I think I've finally managed to remove the anomalous rebellion, since I've been successfully tested now, soon I will put a new update with some important adjustments or corrections. Greetings.
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Post by Adolf, the cat on Jun 11, 2015 20:34:08 GMT
That is easily fixed. Just go into common/policies.txt find research_efficiency and just change signs of every one. So delete the minus sign from the ones which has it and add a minus sign to the ones that don't. Then it will work correctly. I do not think that affects rebellions anomalous, as I created some events which reduce to 0 the risk of rebellion of all provinces, when a rebellion triumphs and other changes, and they has no effect; it is something deeper. However with the arrangement I've done I think I've finally managed to remove the anomalous rebellion, since I've been successfully tested now, soon I will put a new update with some important adjustments or corrections. Greetings. I did not talk about the rebellions. But I know that what I did was to fix the education bug at least in my game. It can't be done any other way. Oh and also every single instance of research efficiency should be changed as they are all wrong. The education system is just the most obvious and visible one.
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92 posts
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Post by teodosio1234 on Jun 12, 2015 0:27:57 GMT
I do not think that affects rebellions anomalous, as I created some events which reduce to 0 the risk of rebellion of all provinces, when a rebellion triumphs and other changes, and they has no effect; it is something deeper. However with the arrangement I've done I think I've finally managed to remove the anomalous rebellion, since I've been successfully tested now, soon I will put a new update with some important adjustments or corrections. Greetings. I did not talk about the rebellions. But I know that what I did was to fix the education bug at least in my game. It can't be done any other way. Oh and also every single instance of research efficiency should be changed as they are all wrong. The education system is just the most obvious and visible one. I do not know this bug on education: what happens and where it affect? If you found the solution, then you could put a link here with the "fix" to people if it really works, I can include in the next update that I'm about to launch. Greetings.
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92 posts
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Post by teodosio1234 on Jun 15, 2015 4:08:11 GMT
EvWv2.6bTeodosiusnew update with important improvements mega.co.nz/#!bEMAFQiZ!bjfagjIMxzk8KuZVnUs4IIcHO6K2-9MBBsbuGcp4mzc
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6 posts
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Post by mjoellnir on Jun 15, 2015 13:15:13 GMT
EvWv2.6bTeodosiusnew update with important improvements mega.co.nz/#!bEMAFQiZ!bjfagjIMxzk8KuZVnUs4IIcHO6K2-9MBBsbuGcp4mzc Changelog? Is there any way to contact you via Skype for example?
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92 posts
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Post by teodosio1234 on Jun 15, 2015 23:34:07 GMT
EvWv2.6bTeodosiusnew update with important improvements mega.co.nz/#!bEMAFQiZ!bjfagjIMxzk8KuZVnUs4IIcHO6K2-9MBBsbuGcp4mzc Changelog? Is there any way to contact you via Skype for example? Personal message sent.Greetings. regarding the changelog: -the initial values of successful missions spies have been reduced. -Now the Soviet Union is practically not dismember to more historical dates. -After Prove successful. the new medium and values for the "anomalies" rebellions has been joined . -Fixed A mistake in programming the collapse of nations. -Corrected the mechanism of creation of the two blocks on the stage of "1945", but it must be proved. -I conceded a real time construction for special buildings. -I corrected disrupted some events systems: it is quite possible that something remain for correcting.
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92 posts
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Post by teodosio1234 on Jun 17, 2015 5:31:24 GMT
New update EvWv2.7Teodosius mega.co.nz/#!6EclRBoK!ACDc6pGf3CJV-zcxtKkUr_TAy49976kvFCzPANlZhkw Changelog: -Fixed the creation system of areas landings : remember that in this period there was no landing operation (except the Falklands war) in the Second World War there were only the Africa and Italy and Normandy. These operations were very calculated and constantly delayed by the cost in materials, logistics, human losses and money. So I have temporarily delayed the possibilities to reflect the time to make preparations in the modern times, this operation will have some demands on resources: money = 10000 supplies = 1000 fuel = 1000 these will be deducted if successful creating landing area, and finally there will not be this possibility of invasion obviously if you have mastered the entire enemy territory. -events of krisis and antikrisis have been introduced, I will have to translate to English later on, since I did for particular uses. -I corrected disrupted some events systems: it is quite possible that something remain for correcting.
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3 posts
Skills: Historical Research
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Post by Genosse Erich Honecker on Jun 18, 2015 14:12:32 GMT
New update EvWv2.7Teodosius mega.co.nz/#!6EclRBoK!ACDc6pGf3CJV-zcxtKkUr_TAy49976kvFCzPANlZhkw Changelog: -Fixed the creation system of areas landings : remember that in this period there was no landing operation (except the Falklands war) in the Second World War there were only the Africa and Italy and Normandy. These operations were very calculated and constantly delayed by the cost in materials, logistics, human losses and money. So I have temporarily delayed the possibilities to reflect the time to make preparations in the modern times, this operation will have some demands on resources: money = 10000 supplies = 1000 fuel = 1000 these will be deducted if successful creating landing area, and finally there will not be this possibility of invasion obviously if you have mastered the entire enemy territory. -events of krisis and antikrisis have been introduced, I will have to translate to English later on, since I did for particular uses. -I corrected disrupted some events systems: it is quite possible that something remain for correcting. Hey, there are some problems, first to much uprising in every single country, in GDR, ussr, France in nearly everywhere. The second is there is still a problem about generating enough supplies. Third the following coutries have the wrong country flag; Albania, Bulgaria, Romania. (I will tell as i sea the others) also if there is anything i can do to help you tell me.
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92 posts
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Post by teodosio1234 on Jun 23, 2015 18:24:36 GMT
New update EvWv2.7Teodosius mega.co.nz/#!6EclRBoK!ACDc6pGf3CJV-zcxtKkUr_TAy49976kvFCzPANlZhkw Changelog: -Fixed the creation system of areas landings : remember that in this period there was no landing operation (except the Falklands war) in the Second World War there were only the Africa and Italy and Normandy. These operations were very calculated and constantly delayed by the cost in materials, logistics, human losses and money. So I have temporarily delayed the possibilities to reflect the time to make preparations in the modern times, this operation will have some demands on resources: money = 10000 supplies = 1000 fuel = 1000 these will be deducted if successful creating landing area, and finally there will not be this possibility of invasion obviously if you have mastered the entire enemy territory. -events of krisis and antikrisis have been introduced, I will have to translate to English later on, since I did for particular uses. -I corrected disrupted some events systems: it is quite possible that something remain for correcting. Hey, there are some problems, first to much uprising in every single country, in GDR, ussr, France in nearly everywhere. The second is there is still a problem about generating enough supplies. Third the following coutries have the wrong country flag; Albania, Bulgaria, Romania. (I will tell as i sea the others) also if there is anything i can do to help you tell me. you must watch iif these uprising o rebellions finish and the affected country stabilize, since I've had a system to stabilize the countries that have succumbed to the rebellion and reappear with a new system of government and eventually are more resistant and become more stable areas those that have already collapsed because of any rebellion: you must consider this time was very troubled: there is no country in the world that has not been affected by insurrections, riots, etc., all this was the sparks of ideological conflict between the two antagonistic blocs. On supplies I created a system of random purchase on the black market provided that it has sufficient capital. I have not noticed on the issue of flags of the countries concerned: it will review. If you can help, you will welcome and your improvements could upload which you consider useful and then we could probe and decide to incorporate or not in later updates: Here no one commands, but we all decided and help. I could have stayed for me any contribution, but put it at the disposal of those who may be interested and enjoy, and you must do the same, so together we can more. Regards
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Post by cptobviouskyle on Jul 6, 2015 9:21:04 GMT
Hello, My name is CptObviousKyle, a YouTuber. I recently made a little lets play of your friends version of this. I wanted to play this as it seemed the AI did more things, released more nations, however the rebel problem makes it slightly unplayable... I'd love to see you take away the factor where if you have anything below 100 unity you get rebels. Most countries start out below 100 unity so everyone begins with rebels basically and makes this unplayable, not even starting about how it eliminates the soviets straight off the bat. Anyhow I'd love to see that happen and the 500K loan smaller countries are given needs to go in my opinion. One last thing that could be improved is this version runs extremely slowly comparitivly. Love to see it so at the end of every day it doesn't get terribly slow. I'd love to help in anyway I can, Signed, A youtuber trying to help, CptObviousKyle
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Post by Enderela on Jul 7, 2015 8:22:21 GMT
I agree with cptobviouskyle, the dissent and unity things makes the game unplayable. I just played as Turkey, and there was no way for me to decrease the dissent. And rebels popped up everywhere.
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