92 posts
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Post by teodosio1234 on Mar 11, 2015 4:23:33 GMT
Major update version 2.2: This latest version has been solving one of the most annoying aspects of the unfinished version, the messages: now has been corrected all messages and events system, which was broken and appeared mixed with each other, now appear all with their corresponding title, description, options and photos. however if anyone finds one that I not been debugged put image capture and I will fix as sooner as possible. it was The last major aspect patched so according to my personal experience to play the game fairly: this fulfills my desire to share a version of game serving of enjoyment until the team of experts completely solve the shortcomings of this version. Hereafter is quite possible that I do not release new versions, since I leave aside some time, but I will correct any errors in it already. Greetings. corrected errors on the release of the two Germanies by the Allies and the USSR.
update 2.2.c:
calibrating the degree of possibility for supplies and fuel on the black market.
IMPORTANT: To play properly execute "ftm_launcher" and select "complete edition".Link: (copy paste into your browser):update 2.3:update 2.6b
update 2.7
mega.co.nz/#!6EclRBoK!ACDc6pGf3CJV-zcxtKkUr_TAy49976kvFCzPANlZhkw
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16 posts
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Post by jahwahl7myarweahoal on Mar 11, 2015 6:39:36 GMT
Liking it a lot so far!
I don't think the £500k upon bankruptcy is a good event though. It makes the game way too easy. Right now I can spend myself into bankruptcy over and over again and get a huge cash bonus (500k is a lot for a poor country) as well as suffering very minor penalties.
Imo the event should just be removed, or made into a decision with much harder penalties (call it "Go to the IMF for non Warsaw Pact countries - get 150k and require that 5 year after the loan 'expires" 70k is automatically removed from the bank account, and repeated another 5 years after that, and repeated again, paying back 210,000 over 15 years.)
At the moment the event makes the game way too easy. This would also introduce IMF loans.
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92 posts
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Post by teodosio1234 on Mar 11, 2015 7:13:05 GMT
Liking it a lot so far! I don't think the £500k upon bankruptcy is a good event though. It makes the game way too easy. Right now I can spend myself into bankruptcy over and over again and get a huge cash bonus (500k is a lot for a poor country) as well as suffering very minor penalties. Imo the event should just be removed, or made into a decision with much harder penalties (call it "Go to the IMF for non Warsaw Pact countries - get 150k and require that 5 year after the loan 'expires" 70k is automatically removed from the bank account, and repeated another 5 years after that, and repeated again, paying back 210,000 over 15 years.) At the moment the event makes the game way too easy. This would also introduce IMF loans. Of course the conditions are set to what is now established for a bailout: I have divided into two bailouts: 1) For great powers, which is required to be in major international alliances, be major power or be in the group of the four richest in the world power and obviously political and social stability. 2) For minor powers (it is afforded smaller loans) which do not meet the above conditions, except for being among the four largest economy in the world and obviously political and social stability. This feature is designed to act primarily as a buffer against bugs economy. not to reflect a loan but to give a bit of realism to what is a desperate measure against an original error of the game.
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Post by hhhhg on Mar 11, 2015 13:18:16 GMT
Liking it a lot so far! I don't think the £500k upon bankruptcy is a good event though. It makes the game way too easy. Right now I can spend myself into bankruptcy over and over again and get a huge cash bonus (500k is a lot for a poor country) as well as suffering very minor penalties. Imo the event should just be removed, or made into a decision with much harder penalties (call it "Go to the IMF for non Warsaw Pact countries - get 150k and require that 5 year after the loan 'expires" 70k is automatically removed from the bank account, and repeated another 5 years after that, and repeated again, paying back 210,000 over 15 years.) At the moment the event makes the game way too easy. This would also introduce IMF loans. Of course the conditions are set to what is now established for a bailout: I have divided into two bailouts: 1) For great powers, which is required to be in major international alliances, be major power or be in the group of the four richest in the world power. 2) For minor powers (it is afforded smaller loans) which do not meet the above conditions, except for being among the four largest economy in the world. This feature is designed to act primarily as a buffer against bugs economy. not to reflect a loan but to give a bit of realism to what is a desperate measure against an original error of the game.
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15 posts
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Post by koreanchicken123 on Mar 11, 2015 13:19:48 GMT
can the economy bugs be fixed
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16 posts
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Post by jahwahl7myarweahoal on Mar 11, 2015 13:35:30 GMT
Liking it a lot so far! I don't think the £500k upon bankruptcy is a good event though. It makes the game way too easy. Right now I can spend myself into bankruptcy over and over again and get a huge cash bonus (500k is a lot for a poor country) as well as suffering very minor penalties. Imo the event should just be removed, or made into a decision with much harder penalties (call it "Go to the IMF for non Warsaw Pact countries - get 150k and require that 5 year after the loan 'expires" 70k is automatically removed from the bank account, and repeated another 5 years after that, and repeated again, paying back 210,000 over 15 years.) At the moment the event makes the game way too easy. This would also introduce IMF loans. Of course the conditions are set to what is now established for a bailout: I have divided into two bailouts: 1) For great powers, which is required to be in major international alliances, be major power or be in the group of the four richest in the world power. 2) For minor powers (it is afforded smaller loans) which do not meet the above conditions, except for being among the four largest economy in the world. This feature is designed to act primarily as a buffer against bugs economy. not to reflect a loan but to give a bit of realism to what is a desperate measure against an original error of the game. I see. Kondradrichtmark and the Victoria Realism and Rebalance Project had adopted a similar strategy for Victoria II, but I found it a bit immersion breaking. I looked through your posts and it seems to me that it is, if not necessarily accurate, still suitable for a country's economy to suffer in the event of unjustified annexation. It adds a great challenge to the game and reduces the war hungry conquest motive that was largely missing from the time. However, I agree with you with regards to the Soviet Union. Having said that, if the intention of the measure was to stop the Soviet Union expiring after it annexed a country, I think that is still an unnecessary measure. Upon some further testing, I've found that the USSR's problem stem in my game from declaring war on Indochina to free Cambodia and North Vietnam, but then getting stuck with Cambodian / NV provinces. So you are right there. Pop Demand Mod's approach in Victoria 2 was to create events to deal with this (if I recall correctly), which I thought was effective.
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92 posts
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Post by teodosio1234 on Mar 11, 2015 17:07:35 GMT
Of course the conditions are set to what is now established for a bailout: I have divided into two bailouts: 1) For great powers, which is required to be in major international alliances, be major power or be in the group of the four richest in the world power. 2) For minor powers (it is afforded smaller loans) which do not meet the above conditions, except for being among the four largest economy in the world. This feature is designed to act primarily as a buffer against bugs economy. not to reflect a loan but to give a bit of realism to what is a desperate measure against an original error of the game. I see. Kondradrichtmark and the Victoria Realism and Rebalance Project had adopted a similar strategy for Victoria II, but I found it a bit immersion breaking. I looked through your posts and it seems to me that it is, if not necessarily accurate, still suitable for a country's economy to suffer in the event of unjustified annexation. It adds a great challenge to the game and reduces the war hungry conquest motive that was largely missing from the time. However, I agree with you with regards to the Soviet Union. Having said that, if the intention of the measure was to stop the Soviet Union expiring after it annexed a country, I think that is still an unnecessary measure. Upon some further testing, I've found that the USSR's problem stem in my game from declaring war on Indochina to free Cambodia and North Vietnam, but then getting stuck with Cambodian / NV provinces. So you are right there. Pop Demand Mod's approach in Victoria 2 was to create events to deal with this (if I recall correctly), which I thought was effective. Totally agree, which is implemented if you have not noticed by a system of procurement of supplies and fuel on the black market designed by me, when bug / economic sanctions happens, which operates in the background. However it ir possible improving this system testing.Greetings.
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92 posts
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Post by teodosio1234 on Mar 11, 2015 17:10:20 GMT
can the economy bugs be fixed I think not, as it would gain access to the source code, scripts and files ".lua" seem to not allow these options.
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4 posts
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Post by nickvincerude on Mar 11, 2015 22:50:41 GMT
Great update loving it but i cant seem to build carriers and other certain types of ships ? not sure if this is a regular problem
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4 posts
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Post by nickvincerude on Mar 11, 2015 22:50:58 GMT
Great update loving it but i cant seem to build carriers and other certain types of ships ? not sure if this is a regular problem
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92 posts
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Post by teodosio1234 on Mar 11, 2015 23:05:49 GMT
Great update loving it but i cant seem to build carriers and other certain types of ships ? not sure if this is a regular problem The truth is that one of the problems we have not thought of deal as the official team, which is very competent, is working on it, but despite that have taken several versions in announcing that has been resolved, it remains not working: obviously this has not to be easy. This is something that has not bothered me since I have a trick that always works for me: wait one of your headquarters theater ask and give it to build automatically and reject the other units that will not be useful to you . I think with this you can build awaiting the official team resolved, because it is all they have tried to do unsuccessfully from the beginning, that we know of. Greetings.
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4 posts
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Post by nickvincerude on Mar 11, 2015 23:33:49 GMT
okay thanks i appreciate the feedback!
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4 posts
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Post by nickvincerude on Mar 12, 2015 17:08:08 GMT
its tough to play either as amercan or ruskie because when playing on one side the otherside decides to sell all of its oil away....
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1 posts
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Post by avenger2 on Mar 14, 2015 7:03:32 GMT
I like this version so far as well! By the way, is there any chance to fix that education policy bug? As of now, Very High Funding is significantly slower than Very Low Funding. Also some of the research times seem a bit off. Many things require almost always only about 3 months (Tank development for instance), whereas other things require up to a few years..
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Post by mvm900 on Mar 15, 2015 7:19:18 GMT
Major update version 2.2: This latest version has been solving one of the most annoying aspects of the unfinished version, the messages: now has been corrected all messages and events system, which was broken and appeared mixed with each other, now appear all with their corresponding title, description, options and photos. however if anyone finds one that I not been debugged put image capture and I will fix as sooner as possible. it was The last major aspect patched so according to my personal experience to play the game fairly: this fulfills my desire to share a version of game serving of enjoyment until the team of experts completely solve the shortcomings of this version. Hereafter is quite possible that I do not release new versions, since I leave aside some time, but I will correct any errors in it already. Greetings. IMPORTANT: To play properly execute "ftm_launcher" and select "complete edition".
Link: (copy paste into your browser):
mega.co.nz/#!Vt9ESSZC!2KWrtyt4zGzN1jEqbQuiCHbv_2nOpiyCgkPL52d4L38 puu.sh/gAWXq/19098c69b3.png
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