50 posts
Skills: Historical Research, Writing Events/Decisions, Finding Bugs, Economic Balancing
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Post by warsmith17 on Feb 27, 2015 4:05:56 GMT
Severity: Medium
Nation: Syria in game date: 1946 January
Bug description: My oil provinces aren't producing any oil, when I hover over them in the resource map mode their output is at zero, other resources are being produced just fine. This may be the cause of the fuel bug, if several countries are afflicted by this
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11 posts
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Post by vlad9115 on Dec 11, 2015 19:07:21 GMT
Severity: Medium Nation: Syria in game date: 1946 January Bug description: My oil provinces aren't producing any oil, when I hover over them in the resource map mode their output is at zero, other resources are being produced just fine. This may be the cause of the fuel bug, if several countries are afflicted by this Found This in the goods File
natural_resources = { oil = { base_production = 0.2 infra_product0ion = 0.8 base_pop = 200.00 infra_pop = -50.00
cost = 1.00 color = { 222 221 220 } priority = 100 } coal = { base_production = 1.0 infra_production = 2.0 base_pop = 1000.00 infra_pop = -500.00
cost = 1.00 color = { 222 221 220 } priority = 50 }
in oil its writen infra_product0ion intead of infra_production i dont know if this will fix the problem but i will try to find out
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11 posts
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Post by vlad9115 on Apr 5, 2016 22:47:29 GMT
Found a Way, i added a new good and moved the fuel to military goods(to avoid Graphics problems)
energy = {
petroleum = {
cost = 2.00
color = { 222 221 220 }
}
And The Substituted the Fuel in economy_bulidings
refinery = {
type = economy_building
workforce = 5000
initial_cost = {
money = 2000
}
input_goods = {
oil = 0.1
}
output_goods = {
petroleum = 5.0
}
Dont mind the workforce
In gfx i made a copy of all fuel icon and etc
icon_fuel_small resource_fuel resource_fuel_small
resource_petroleum resource_petroleum_small icon_petroleum_small Etc.
PS:"Didnt Upload any file because i am kinda lasy~"
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11 posts
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Post by vlad9115 on Apr 5, 2016 22:55:33 GMT
Found a Way, i added a new good and moved the fuel to military goods(to avoid Graphics problems) energy = { petroleum = { cost = 2.00 color = { 222 221 220 } } And The Substituted the Fuel in economy_bulidings refinery = { type = economy_building workforce = 5000 initial_cost = { money = 2000 } input_goods = { oil = 0.1 } output_goods = { petroleum = 5.0 } Dont mind the workforce In gfx i made a copy of all fuel icon and etc icon_fuel_small resource_fuel resource_fuel_small resource_petroleum resource_petroleum_small icon_petroleum_small Etc. PS:"Didnt Upload any file because i am kinda lasy~" Petroleum in the new Resource. LOL
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