66 posts
Skills: Historical Research, Writing Events/Decisions, Modding Units, Finding Bugs, Bug Fixing, AI Programming, Graphics, Modding Countries/Leaders, Modding Provinces, Economic Balancing, Map Editing, Modding Technologies, Modding User Interface
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Post by nguyenthepatriot on Jan 10, 2015 15:12:41 GMT
Many wars in the game tend to end too quickly, and when they do often leave odd borders.
To fix this will be a matter of changing the AI diplomacy scripting, adding additional conditions and tweaking the values of current ones. Preferably we want someone with knowledge of LUA.
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66 posts
Skills: Historical Research, Writing Events/Decisions, Modding Units, Finding Bugs, Bug Fixing, AI Programming, Graphics, Modding Countries/Leaders, Modding Provinces, Economic Balancing, Map Editing, Modding Technologies, Modding User Interface
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Post by nguyenthepatriot on Jan 10, 2015 15:40:17 GMT
I've added an additional condition to the diplomacy AI, so that if the nation2's capital is one of nation1's cores, then nation1 will press on until they can get total annexation of nation2.
It's a crude solution, but for now it has at least made the Korean War much more bloody.
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84 posts
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Post by HansWormhat EvW-Dev on Jan 10, 2015 16:52:34 GMT
If it's a LUA issue then it's an issue with the source code.
What was the fix?
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66 posts
Skills: Historical Research, Writing Events/Decisions, Modding Units, Finding Bugs, Bug Fixing, AI Programming, Graphics, Modding Countries/Leaders, Modding Provinces, Economic Balancing, Map Editing, Modding Technologies, Modding User Interface
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Post by nguyenthepatriot on Jan 10, 2015 22:38:38 GMT
If it's a LUA issue then it's an issue with the source code. What was the fix? The LUA ai scripting (which admittedly does not cover low-level AI behavior) is separate from the source code, and is designed to be changeable by modders (thus the AI mods available for HoI3, and the disappointment some had with Paradox when the Victoria 2 AI turned out to be fully hard-coded instead.)
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110 posts
Skills: Localisation/Language Translation, Historical Research, Finding Bugs, Modding Countries/Leaders, Modding Provinces, Economic Balancing
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Post by Viking Panda on Jan 11, 2015 5:38:16 GMT
Can you upload a fix to the diplo ai nguyen?
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63 posts
Skills: Coding, Localisation/Language Translation, Historical Research, Writing Events/Decisions, Modding Units, Finding Bugs, Modding Countries/Leaders, Modding Provinces, Economic Balancing, Modding Technologies
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Post by OscarAn94 - EvW-Dev on Jan 19, 2015 13:52:54 GMT
Could you upload a picture of the map? I had this problem in Hoi3 realy realy long time ago that i fixed, it might be the same problem.
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66 posts
Skills: Historical Research, Writing Events/Decisions, Modding Units, Finding Bugs, Bug Fixing, AI Programming, Graphics, Modding Countries/Leaders, Modding Provinces, Economic Balancing, Map Editing, Modding Technologies, Modding User Interface
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Post by nguyenthepatriot on Jan 19, 2015 13:54:35 GMT
Can you upload a fix to the diplo ai nguyen? I will do so tomorrow.
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50 posts
Skills: Historical Research, Writing Events/Decisions, Finding Bugs, Economic Balancing
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Post by warsmith17 on Jan 19, 2015 14:35:34 GMT
I had this same problem in my Egypt game, I beat Israel, but there was still a single province belonging to them, while Palestine gained all the rest. Any solution to this, without breaking other possible outcomes of the Arab-Israeli war?
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66 posts
Skills: Historical Research, Writing Events/Decisions, Modding Units, Finding Bugs, Bug Fixing, AI Programming, Graphics, Modding Countries/Leaders, Modding Provinces, Economic Balancing, Map Editing, Modding Technologies, Modding User Interface
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Post by nguyenthepatriot on Jan 22, 2015 8:17:23 GMT
Edit: See my next post for lua file download, copy it to your /script folder and overwrite for a partial solution.
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63 posts
Skills: Coding, Localisation/Language Translation, Historical Research, Writing Events/Decisions, Modding Units, Finding Bugs, Modding Countries/Leaders, Modding Provinces, Economic Balancing, Modding Technologies
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Post by OscarAn94 - EvW-Dev on Jan 22, 2015 10:59:52 GMT
That is the whole rucksack file?
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66 posts
Skills: Historical Research, Writing Events/Decisions, Modding Units, Finding Bugs, Bug Fixing, AI Programming, Graphics, Modding Countries/Leaders, Modding Provinces, Economic Balancing, Map Editing, Modding Technologies, Modding User Interface
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Post by nguyenthepatriot on Jan 22, 2015 11:16:45 GMT
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63 posts
Skills: Coding, Localisation/Language Translation, Historical Research, Writing Events/Decisions, Modding Units, Finding Bugs, Modding Countries/Leaders, Modding Provinces, Economic Balancing, Modding Technologies
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Post by OscarAn94 - EvW-Dev on Jan 22, 2015 11:36:35 GMT
Great!
I'll add it for the 0.87.0 version update
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