66 posts
Skills: Historical Research, Writing Events/Decisions, Modding Units, Finding Bugs, Bug Fixing, AI Programming, Graphics, Modding Countries/Leaders, Modding Provinces, Economic Balancing, Map Editing, Modding Technologies, Modding User Interface
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Post by nguyenthepatriot on Jan 21, 2015 0:24:34 GMT
Wait if input oil is increased, might that not create an oil problem, since more oil is needed to create fuel? I don't think maximum possible oil supply is the problem. If countries fully supplied the workforce in their oil provinces there would be a massive amount of oil being produced, but they're not. Venezuela in particular (which should be the second largest oil producer n 1946) I've seen running their oil provinces at only ~700 workforce (although this seems to increase slowly as the game runs). Another thought, I wonder if there is a way to increase the maximum possible hourly/daily price level change without access to source code. I remember such a change in a patch improving the Victoria 2's economic stability.
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3 posts
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Post by thatsgerman on Jan 25, 2015 4:09:26 GMT
Tried the 2 suggested ideas, nguyenthepatriots seemed to work for a while. I started as the US in the Korean war and things were going good for a couple of months after I introduced the fix, however there are a few negative side effects. First thing I noticed I made a stupid amount of money, I was able to research just about every tech and have every slider at max (besides infastructure and money for factories) and had around 10 units building and still had 3-5k per day. Also it was great as I finished the korean war with no problems, but a little bit after I started trading it all away and soon i was at zero fuel again, trading around 1600 fuel away and only getting 500-800 fuel back from trading with a req of around 1500 per day for units. I messed around with the ai_trade.lua and tried to modify the numbers to make fuel "scarce" which seems to be an option, and had no real effect.
Anyone make any headway with this? I would like to help and tinker with this when I have the time.
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8 posts
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Post by wolfsrainesp on Feb 8, 2015 11:15:38 GMT
Maybe could we create an Event in the 50's that in the Middle East is found oil and the Oil Industry invest infrastructure in there causing an automatic build of a huge number of huge refineries in oil provinces? This will add some realism making the Middle East an strategic point and rich.
Edit, also the period in the Cold War the main objective for the Oil Industry is to create wealth for a country so some more events like this in other countries like the foundation of today's Oil Companies that develops oil regions around the world and produce fuel for the Global Economy will be a nice idea. For example:
Playing as France:
France releases (or no) Algeria, there's some regions that produces oil. France creates a company to exploit that region (automatically build of refineries and workforce there) and divides (Depending if Algeria is released or no) the profit and fuel production like 80%France and 20%Algeria and that "%" could be modified by some other events like Oil Crisis in the 70's.
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