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Post by Deleter on Jan 8, 2015 5:57:11 GMT
Does your economy also go crazy because of wolrd market?It happenned after I annexed hungary.Might it be some international ban?
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110 posts
Skills: Localisation/Language Translation, Historical Research, Finding Bugs, Modding Countries/Leaders, Modding Provinces, Economic Balancing
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Post by Viking Panda on Jan 8, 2015 8:23:09 GMT
Yeah. This is not really a bug more the fact the world economy has not been balanced properly. Also there has been some issues with fuel and supplies which are being worked on.
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49 posts
Skills: Coding, Historical Research, Modding Units, Finding Bugs, Bug Fixing, Modding Technologies
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Post by Tiberius - EvW-Dev on Jan 9, 2015 17:45:11 GMT
Mine's doing it too - fluctuates between 240 profit from production to as low as 70. Any ideas on how to fix it? I'm not a complete retard with modding Paradox games.
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49 posts
Skills: Coding, Historical Research, Modding Units, Finding Bugs, Bug Fixing, Modding Technologies
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Post by Tiberius - EvW-Dev on Jan 21, 2015 12:02:43 GMT
Update on this with some more details thanks to nguyenthepatriot's thread on console commands. It looks like the issue may actually be at the level of production, rather than in the market. Some background on my game: - Playing as India from 1950. - Built and expanded a number of factories. Peaked at 2.4k income, leveled out around 1.2k income, usual jumpiness. - Invaded/occupied Pakistan 1958. - Invaded/occupied Burma 1959. - Deployed an occupation force. - Annexed Pakistan 1960. As soon as I annexed Pakistan, all my factories immediately slipped to 0 profit and lost most of their employees. My income dropped to -500 instantly. Before: i95.photobucket.com/albums/l158/tiberianson/pre-econbug_zpsd1f98000.jpgA couple of weeks later, and after cancelling production: s95.photobucket.com/user/tiberianson/media/econbug_zps9f416386.jpg.html?sort=3&o=1Thanks to the 'allgoods' console command, I was able to extract my production data pre- and post- collapse. Here it is, with top lines indicating the 'stable' economy and bottom lines the broken one: Worst effects are on food and factory produced goods - as far as I can tell here all factory produced goods are at zero. Raw materials are hit and miss: some (oil, coal, rare metals) are basically unaffected; others (wood, precious metals) have fallen, while iron curiously increased. I think this won't be an easy one to fix because wtf seriously, how could this happen? Territory and manpower were added to my economy, not taken away. Edit: here is the pre-collapse save game file for anyone who'd like to test: India.rar Key: WLLRCUeEo5XABdPC1vzzSzw107G9Fz2o2PZcm2anhto
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71 posts
Skills: Historical Research, Writing Events/Decisions, Modding Countries/Leaders
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Post by Medibee on Jan 21, 2015 12:15:29 GMT
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49 posts
Skills: Coding, Historical Research, Modding Units, Finding Bugs, Bug Fixing, Modding Technologies
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Post by Tiberius - EvW-Dev on Jan 21, 2015 12:19:49 GMT
Do you have a save game before and after? Would you mind extracting production stats (even if you only have a save game from after) by accessing the console (hit ~) and typing 'allgoods', then hitting enter? In your main EvW folder, you will then see a file called allgoodsstat.txt. If you PM me the full text, preferably of each save game, I'll copy to Excel at my end for comparison to my issue. Annoying issue but at least we're narrowing down on what 'does' it.
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71 posts
Skills: Historical Research, Writing Events/Decisions, Modding Countries/Leaders
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Post by Medibee on Jan 21, 2015 12:34:12 GMT
Sent.
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84 posts
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Post by HansWormhat EvW-Dev on Jan 21, 2015 12:42:56 GMT
I think this won't be an easy one to fix because wtf seriously, how could this happen? Territory and manpower were added to my economy, not taken away. Could be another modifier issue. If so, easy. Hope it is.
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49 posts
Skills: Coding, Historical Research, Modding Units, Finding Bugs, Bug Fixing, Modding Technologies
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Post by Tiberius - EvW-Dev on Jan 21, 2015 13:35:58 GMT
I think this won't be an easy one to fix because wtf seriously, how could this happen? Territory and manpower were added to my economy, not taken away. Could be another modifier issue. If so, easy. Hope it is. Me too, though I don't know what modifier it could be. I just had a test by puppeting Pakistan and then Burma - seems to have no effect on econ. So something is specifically wrong with annexation.
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84 posts
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Post by HansWormhat EvW-Dev on Jan 22, 2015 2:31:35 GMT
I attempted to annex Jordan with Israel in the Arab-Israeli war scenario, and weirdly, I had no hit to my economy after the annexation. If anything, my economy improved slightly.
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71 posts
Skills: Historical Research, Writing Events/Decisions, Modding Countries/Leaders
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Post by Medibee on Jan 22, 2015 3:07:25 GMT
Really? Hmm. I'll try annexing East Turkestan again and see if the problem appears again.
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8 posts
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Post by samuli on Jan 24, 2015 6:52:05 GMT
Is anyone noticing their economy doing strange 'resets'? While playing around as Pakistan in the '46 start my money (actual total, not income) will just all of sudden drain to the negatives and the sliders for production, reinforcement, upgrade, and investment all drop to 0.
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17 posts
Skills: Localisation/Language Translation
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Post by ThePlayX3 on Jan 24, 2015 11:20:04 GMT
Is anyone noticing their economy doing strange 'resets'? While playing around as Pakistan in the '46 start my money (actual total, not income) will just all of sudden drain to the negatives and the sliders for production, reinforcement, upgrade, and investment all drop to 0. There can be a lot of reasons for that, first off your fixed expenses (Military and Tech) can be too high, limiting the slider expenses, on the other hand, you can lose money while "in the green" because your country can for instance buy automatically supplies and fuel from World Market. It also happens that your GDP suddenly drops dramatically and some days later go back to where it was.
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8 posts
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Post by samuli on Jan 24, 2015 17:13:16 GMT
Is anyone noticing their economy doing strange 'resets'? While playing around as Pakistan in the '46 start my money (actual total, not income) will just all of sudden drain to the negatives and the sliders for production, reinforcement, upgrade, and investment all drop to 0. There can be a lot of reasons for that, first off your fixed expenses (Military and Tech) can be too high, limiting the slider expenses, on the other hand, you can lose money while "in the green" because your country can for instance buy automatically supplies and fuel from World Market. It also happens that your GDP suddenly drops dramatically and some days later go back to where it was. At the time that it was happening I had actually disbanded a number of brigades and my military expenses should have been lower than when I started. I also didn't have any tech going and only a single factory being built. I suppose it's possible that the AI was buying up light products as Pakistan does start with 4-6 military goods factories but nearly all of them were barely being manned by a workforce so I don't imagine there was a huge demand. This is also something that only started happening about a year into the game and it kept happening. I might try going back in and seeing if suspending all or some of the military goods factories stops it from happening. I suppose that would narrow the causes down a bit.
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8 posts
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Post by samuli on Jan 25, 2015 4:15:06 GMT
A little update for anyone needing/wanting to know regarding my post/question. I decided to start a new game as Pakistan in '48 this time suspending 3 of the 4 military goods factories while invading a large portion of western India. By around October-November I had brought India to about 65% surrender progress (if that's what it's called)with my GDP up to 2k and was having no problems with the economy doing a 'reset.' It's safe to say the issue was not enough light products for all the military goods factories and the AI trying to buy up as much as it needed with no regard to money which in itself sounds like a bit of a bug or unfinished/unbalanced aspect of the game.
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