20 posts
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Post by jetblackissp on Feb 16, 2015 1:00:24 GMT
im thinking maybe to simulate decolonization he increased the rebellion chance but im not sure
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92 posts
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Post by teodosio1234 on Feb 16, 2015 1:46:04 GMT
yeah i think decolonization should be event based mostly mass rebellions is something the ai cant handle I am having rebels in the mainland US as well, I am not sure that has anything to do with decolonisation. to have rebels everywhere is a sign that you are losing the game and you do not understand the engine of the original game. The world of the cold war is a global world, you can not take a country (especially if it is one of the major powers), and sit idly by and watch as the world convulses. Rebellions in the game represent the social and nationalist upheavals that mark this historical period and have a dangerous potential for contagion, as in reality: you must surgically use your army, not wherever there be rebellion, but you must discover the historical and randomly plausible focus before they erupt and spread everywhere and you can not be stop: you have to make excuses and political and diplomatic wiles to intervene without being penalized by the UN or NATO; and if you do not, use your spies to suppress or crush focal points of rebellion: the wars of this period go this way, that was the reason for the war in Vietnam, avoid "domino effect" brings "Tonkin incident". Support your allies and send armed forces, you should be careful when provoke destabilization through spies not burn the whole area with a fire that will spread and you may not stop as "African nationalism" that shook countries Europe (May 68 in France, the fall of the regimes in Spain and Portugal, nationalism in Yugoslavia or Hungarian or Czech uprising against the USSR). Keep watch because whether you choose lines or other, you will have to modular your policies to avoid a fall in national unity and a rise in dissent). For my part I started in the 50s and intervening few times at key scenarios I kept safe from rebellions my allies and geostrategic areas keys, I'm in the 70s, having suffered the penalty of "annexation" in position 2: rebellion is not the engine of decolonization, but is the engine of the whole game, it is a time dotted with conflict, just guess which are the most dangerous and important. The Decolonization happens by rebellion or economic or policy reasons (unity and dissent). Now I am waiting for injection of capital so to be able to buy fuel and supply and to support my state machinery.
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8 posts
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Post by caesar15 on Feb 16, 2015 2:02:51 GMT
I am having rebels in the mainland US as well, I am not sure that has anything to do with decolonisation. to have rebels everywhere is a sign that you are losing the game and you do not understand the engine of the original game. The world of the cold war is a global world, you can not take a country (especially if it is one of the major powers), and sit idly by and watch as the world convulses. Rebellions in the game represent the social and nationalist upheavals that mark this historical period and have a dangerous potential for contagion, as in reality: you must surgically use your army, not wherever there be rebellion, but you must discover the historical and randomly plausible focus before they erupt and spread everywhere and you can not be stop: you have to make excuses and political and diplomatic wiles to intervene without being penalized by the UN or NATO; and if you do not, use your spies to suppress or crush focal points of rebellion: the wars of this period go this way, that was the reason for the war in Vietnam, avoid "domino effect" brings "Tonkin incident". Support your allies and send armed forces, you should be careful when provoke destabilization through spies not burn the whole area with a fire that will spread and you may not stop as "African nationalism" that shook countries Europe (May 68 in France, the fall of the regimes in Spain and Portugal, nationalism in Yugoslavia or Hungarian or Czech uprising against the USSR). Keep watch because you escogáis lines or other modular will have to your policies to avoid a fall in national unity and a rise in dissent). For my part I started in the 50s and intervening few times at key scenarios I kept safe from rebellions my allies and geostrategic areas keys, I'm in the 70s, having suffered the penalty of "annexation" in position 2: rebellion is not the engine of decolonization, but is the engine of the whole game, it is a time dotted with conflict, just guess which are the most dangerous and important. The Decolonization happens by rebellion or economic or policy reasons (unity and dissent). Now I am waiting for injection of capital so to be able to buy fuel and supply and to support my state machinery. Well, I am not playing as the US. I am playing as Egypt. I glance over at the US and half their territory is under control of rebels. How does this simulate political upheavals? I don't think US forces having to put down armed insurrections inside her own states really depicts what happened internally at the time.
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92 posts
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Post by teodosio1234 on Feb 16, 2015 2:17:20 GMT
to have rebels everywhere is a sign that you are losing the game and you do not understand the engine of the original game. The world of the cold war is a global world, you can not take a country (especially if it is one of the major powers), and sit idly by and watch as the world convulses. Rebellions in the game represent the social and nationalist upheavals that mark this historical period and have a dangerous potential for contagion, as in reality: you must surgically use your army, not wherever there be rebellion, but you must discover the historical and randomly plausible focus before they erupt and spread everywhere and you can not be stop: you have to make excuses and political and diplomatic wiles to intervene without being penalized by the UN or NATO; and if you do not, use your spies to suppress or crush focal points of rebellion: the wars of this period go this way, that was the reason for the war in Vietnam, avoid "domino effect" brings "Tonkin incident". Support your allies and send armed forces, you should be careful when provoke destabilization through spies not burn the whole area with a fire that will spread and you may not stop as "African nationalism" that shook countries Europe (May 68 in France, the fall of the regimes in Spain and Portugal, nationalism in Yugoslavia or Hungarian or Czech uprising against the USSR). Keep watch because you escogáis lines or other modular will have to your policies to avoid a fall in national unity and a rise in dissent). For my part I started in the 50s and intervening few times at key scenarios I kept safe from rebellions my allies and geostrategic areas keys, I'm in the 70s, having suffered the penalty of "annexation" in position 2: rebellion is not the engine of decolonization, but is the engine of the whole game, it is a time dotted with conflict, just guess which are the most dangerous and important. The Decolonization happens by rebellion or economic or policy reasons (unity and dissent). Now I am waiting for injection of capital so to be able to buy fuel and supply and to support my state machinery. Well, I am not playing as the US. I am playing as Egypt. I glance over at the US and half their territory is under control of rebels. How does this simulate political upheavals? I don't think US forces having to put down armed insurrections inside her own states really depicts what happened internally at the time. Egypt has a strategic importance in this period: it is debated in an internal instability, and must face one hand to instability in the Arab world and African emerging nationalisms and other conflict with Israel, can undermine its economy and its stability . It is a difficult game because if you do the right things are in one of the world centers of rebellion that can affect all over the world. I played with different countries and had games in which they turned everything into a "totum revolutum" or powers relatively did their role and everything flowed well with the expected historical development of uprisings, destabilization and independence until a similar situation the most recent times. You must follow the directions above and keep trying.
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50 posts
Skills: Historical Research, Writing Events/Decisions, Finding Bugs, Economic Balancing
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Post by warsmith17 on Feb 16, 2015 2:23:40 GMT
Yeah, I've seen rebels in mainland US as well. I agree that decolonization should be event based. I think we need specific chains for major early ones, like India, Indochina, and Indonesia, then generic ones for later. I have a thread of proposed events that I need to work on again.
I agree that econ should be the most important thing to work on right now, the problem is that it'll take forever to balance everything. Shouldn't the European economy be fairly devastated? I think some of the goods needed to make certain things need to be altered quite a bit.
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8 posts
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Post by caesar15 on Feb 16, 2015 2:34:09 GMT
Well, I am not playing as the US. I am playing as Egypt. I glance over at the US and half their territory is under control of rebels. How does this simulate political upheavals? I don't think US forces having to put down armed insurrections inside her own states really depicts what happened internally at the time. Egypt has a strategic importance in this period: it is debated in an internal instability, and must face one hand to instability in the Arab world and African emerging nationalisms and other conflict with Israel, can undermine its economy and its stability . It is a difficult game because if you do the right things are in one of the world centers of rebellion that can affect all over the world. I played with different countries and had games in which they turned everything into a "totum revolutum" or powers relatively did their role and everything flowed well with the expected historical development of uprisings, destabilization and independence until a similar situation the most recent times. You must follow the directions above and keep trying. Yes, I understand. However, my question is why the US has so many rebels.
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92 posts
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Post by teodosio1234 on Feb 16, 2015 3:55:03 GMT
Egypt has a strategic importance in this period: it is debated in an internal instability, and must face one hand to instability in the Arab world and African emerging nationalisms and other conflict with Israel, can undermine its economy and its stability . It is a difficult game because if you do the right things are in one of the world centers of rebellion that can affect all over the world. I played with different countries and had games in which they turned everything into a "totum revolutum" or powers relatively did their role and everything flowed well with the expected historical development of uprisings, destabilization and independence until a similar situation the most recent times. You must follow the directions above and keep trying. Yes, I understand. However, my question is why the US has so many rebels. In the games I played, It sometimes happens and sometimes not. Another question is whether it is credible or plausible historically: Regarding the former one would have to come from a savegame to USA and watch, but the reasons may be multiple: the contagion effect coming upheavals, another policy that is being conducted may affect the unity and dissension, subversive actions of other countries through the spies on USA, or this are at war or a military policy protest recruits or random facts. Regarding the second aspect I remember you US policy of "cold war" and the social movement (the rock and roll, hippies, racial subversive movement of blacks and whites), emerging protest movements against the Vietnam War, the coup undercovered with the assassination of Kennedy or the moment as dangerous by the Nixon case, often paralyzed the country and they nearly led to a totalitarian regime, could be reflected in the game sometimes rebellions sometimes more extended others less.
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20 posts
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Post by jetblackissp on Feb 16, 2015 4:05:44 GMT
due to the economy problems i dont think the ai can deal with rebellions , and i think any form of sucessful armed rebellion should be pretty much impossible in the usa during this time its not a fact of these rebelling groups being sucessful its the fact the games economy is so odd that the nations have no supplies to fight them
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92 posts
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Post by teodosio1234 on Feb 16, 2015 6:47:17 GMT
due to the economy problems i dont think the ai can deal with rebellions , and i think any form of sucessful armed rebellion should be pretty much impossible in the usa during this time its not a fact of these rebelling groups being sucessful its the fact the games economy is so odd that the nations have no supplies to fight them Many of my modifications are so that the fuel and supply flow according to the position of the various countries, to reduce the abnormal extension of the rebellions. Although it rarely happens to me. I have reinforced these factors even more so that even I managed to further stabilize not only the consequences but also the causes of economic breakdown after annexation: by which I have got the beginning of the recovery of the industrial fabric as shown in the image before and one after: HERE IT IS THE NEW VERSION OF EASTVSWEST 2.0 TEODOSIUS 01-03-2015 IMPORTANT: To play properly execute "ftm_launcher" and select "complete edition". mega.co.nz/#!F8V02b6Z!Wo3V9a8aZNKOkNhx-a_qti3pq6_xAS23gdZnIMODLUI
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8 posts
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Post by wolfsrainesp on Feb 16, 2015 15:33:29 GMT
Nice work, but in your picture we can see that supply and fuel is still the main problem of this game. I think we should work on the economy, then the army and so. There's no army if there's nothing to keep it. If you followed the game, you would see by the images that I bring, that soon there are supplies and fuel. The situation of the game is classic in Forum: USA annexed country and the economy exploded, this problem has been well analyzed and the "bug", if it is, makes sense. If you annex not as a colony, since we are in the decolonization period, but as part of a developed country with underdeveloped economy, you would ruin the country economically and socially, the result would be a country with a geostrategic position of the first order depending on subsidies and injections of foreign capital: the case can be exemplified with the former USSR and today's Russia a country with a huge military, industrial and research power, but with an underdeveloped economy and exports, dependent on foreign capital and imports, which reuses it to maintain that superiority ; during the Cold War countries like USA had to import large quantities of wheat free the USSR unable to capitalize on its enormous productive potential as the Crimea, in addition to ongoing capital injections, since it suited USA not desperate USSR collapsed and that writhes against them and their interest in the world. Under this reflection I tried to combine the outbreak of the economy in the above conditions with a calculation mechanism to make an assessment of the power of the country suffering this situation and accordingly will find a collaboration in agreement of the international community, and Moreover I have done that if the country does not suffer any economic crash but a basic lack of resources Fuel and supplies, it can use his treasure to take emergency resources in the international market. So we can lead our country crashed about all aspects "army,production,fuel,supplies,research,etc" but depending on subsidies and injection of foreign capital. We must annex no country underdeveloped. And I repeat what I have said before " so that all bugs that we have found so far, are fixed, some of which only in its consequences waiting the hands more experts do in their causes".
IMPORTANT: To play properly execute "ftm_launcher" and select "complete edition". Then... lets control the rebels. My idea is that in every colonized region, starts a rebolt but no in the main country. That may fix that. Also, i want to know if in your game, while in peace, the economy doesn't break.
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15 posts
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Post by koreanchicken123 on Feb 16, 2015 16:31:42 GMT
too many rebels in ai countries everywhere. also america and prc declare war on tibet
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10 posts
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Post by mattem on Feb 16, 2015 16:37:18 GMT
Yep, I tried playing as Sweden for half a year, the Soviet Union pretty much lost control of all of Siberia due to rebels, also the U.S got a really early start to their involvement in Vietnam due to USS Stark (?) incident firing.
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10 posts
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Post by mattem on Feb 16, 2015 17:49:08 GMT
Also this version seem to be running very slowly at least on my system, whereas v 0.86 is actually running smooth, perhaps it has to do with all the rebellions.
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Post by marximus on Feb 16, 2015 18:59:35 GMT
I think that rebels should be reduced in the major countries core territories, but rebel activities in underdeveloped and newly created countries add a more strategic/realistic element to the game. Plus, many of these underdeveloped countries never had major control over their own territories anyway.
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92 posts
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Post by teodosio1234 on Feb 16, 2015 21:59:41 GMT
the economy may decline for many reasons: it is very important to keep the unit at 100% and dissent to 0 with appropriate policy measures for all times, avoid long, abundant and continuous wars since international comunity hurt your economy and your own people will stop producing and manifest causing upheavals. If your economy is broken in the worst case you can always retrieve if you do not follow with the above policies, as I have shown in pictures in previous posts. In any case playing with other countries the great powers usually hold off the uprisings in their own country. Download the last version that have strengthened the flow of supplies and fuel to mitigate the rebellions and test. HERE IT IS New update ( 19-02-2015), in addition to minor changes, added a new scenario for game beginning, "OPERATION DESERT STORM" 1991 war of the coalition against Iraq . IMPORTANT: To play properly execute "ftm_launcher" and select "complete edition". mega.co.nz/#!Y0UWTKIB!G8PHPSdptKnLZxdia6-gNmh6rA6xYWKv3glnlkqMAuM
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